devZoGok
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f70532788a
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dropping depth charges
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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fbe1be2b93
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missiles can now be attacked
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2025-11-29 20:36:20 +02:00 |
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devZoGok
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c101c75b81
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EMPs jam units
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2025-06-08 08:29:49 +03:00 |
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devZoGok
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5421e6003f
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factored out initFx method
refactored creation of explosion FX
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2025-06-07 20:49:06 +03:00 |
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devZoGok
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8a2d67ec2a
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EMP boat
moved explode() to the Environment class
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2025-06-06 16:33:55 +03:00 |
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devZoGok
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3f9c385728
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artillery pieces firing missiles
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2025-05-31 19:37:31 +03:00 |
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devZoGok
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94ee446741
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implemented shells
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2025-05-14 19:34:01 +03:00 |
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devZoGok
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29ad993df7
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updated projectiles for scaled ships
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2024-06-30 15:42:04 +03:00 |
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devZoGok
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213536db2f
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using specific SFX for projectiles
a new SFX for torpedos
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2024-01-26 15:12:14 +02:00 |
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devZoGok
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377297ed48
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using game object ids instead of hard-coded values
removed name key for certain buttons
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2024-01-26 12:25:12 +02:00 |
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devZoGok
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ba7123db58
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Game object Lua configs use individual unit tables
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2024-01-25 17:15:09 +02:00 |
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devZoGok
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0a3a7ff2d9
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implemented minimal range for launching cruise missiles
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2024-01-22 17:17:59 +02:00 |
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devZoGok
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dbbd06b16d
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factored out explosion behaviour
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2024-01-22 11:15:46 +02:00 |
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devZoGok
|
43c843982a
|
cruise missiles detonate on impact
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2024-01-21 17:11:49 +02:00 |
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devZoGok
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a36648eabe
|
launchable cruise missiles
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2024-01-21 15:42:17 +02:00 |
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devZoGok
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e1dde2c90f
|
implemented weapons subsystem for units
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2024-01-20 15:50:35 +02:00 |
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devZoGok
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a956e754bf
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Projectiles detonate on raycast collision with unit hitboxes
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2024-01-17 20:30:16 +02:00 |
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devZoGok
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29679a0e45
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implemented playtesting unit creation via add-unit
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2023-11-25 12:32:24 +02:00 |
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