devZoGok
|
e2d6a1ae69
|
implemented instant trading
|
2024-03-10 15:41:56 +02:00 |
|
devZoGok
|
feef91c999
|
technology research button
|
2024-03-09 14:49:04 +02:00 |
|
devZoGok
|
74515d06e1
|
factories and engineers produce and build units by their specific buildable unit tables
|
2024-03-03 15:47:09 +02:00 |
|
devZoGok
|
c9f62593db
|
engineers can be issued hack orders
|
2024-02-17 12:44:18 +02:00 |
|
devZoGok
|
8def62a53c
|
Added the Unit::State constructor argument
|
2024-02-17 11:21:01 +02:00 |
|
devZoGok
|
bd39e8581f
|
units can attack targets inspite of HOLD_FIRE when ordered exlicitly
|
2024-02-16 15:22:54 +02:00 |
|
devZoGok
|
2948be04ee
|
corrected vehicle behaviour when acting on self assigned orders
|
2024-02-16 15:22:53 +02:00 |
|
devZoGok
|
ef290ee880
|
automatically attacking hostle units
|
2024-02-16 15:22:53 +02:00 |
|
devZoGok
|
3780b47c2b
|
expanded destroyed building reconstruction by AI
utility methods
|
2024-02-10 20:31:42 +02:00 |
|
devZoGok
|
2eebc95419
|
building and vehicle construction consumes refineds
|
2024-01-26 17:12:49 +02:00 |
|
devZoGok
|
1d559d34e3
|
implemented forts
|
2024-01-26 16:03:26 +02:00 |
|
devZoGok
|
c8523351fa
|
reiniting all game objects
|
2024-01-26 15:03:36 +02:00 |
|
devZoGok
|
5df85efc59
|
corrected factory id selection for unit training buttons
removed unneeded files
|
2024-01-26 11:30:44 +02:00 |
|
devZoGok
|
ba7123db58
|
Game object Lua configs use individual unit tables
|
2024-01-25 17:15:09 +02:00 |
|
devZoGok
|
3cb6b494ce
|
minor refactoring
corrected CPU player script
|
2024-01-24 15:39:51 +02:00 |
|
devZoGok
|
0876382850
|
cargo ships move between extractor and refinery
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
b868cea8a1
|
added and edited cargo ship, extractor and refinery models
|
2024-01-24 14:54:34 +02:00 |
|
devZoGok
|
0a3a7ff2d9
|
implemented minimal range for launching cruise missiles
|
2024-01-22 17:17:59 +02:00 |
|
devZoGok
|
dbbd06b16d
|
factored out explosion behaviour
|
2024-01-22 11:15:46 +02:00 |
|
devZoGok
|
a36648eabe
|
launchable cruise missiles
|
2024-01-21 15:42:17 +02:00 |
|
devZoGok
|
e1dde2c90f
|
implemented weapons subsystem for units
|
2024-01-20 15:50:35 +02:00 |
|
devZoGok
|
c8b263b84d
|
different submarine units
|
2024-01-14 14:47:13 +02:00 |
|
devZoGok
|
51c9e32ac9
|
armor types
|
2024-01-14 11:39:55 +02:00 |
|
devZoGok
|
2776486a17
|
garrisonable units can now only garrison certain vehicles
implemented penalty when using inappropriate cell types for pathfinding
|
2024-01-13 20:38:28 +02:00 |
|
devZoGok
|
7aa579d313
|
different createable types of cruisers
|
2024-01-13 10:19:05 +02:00 |
|
devZoGok
|
86a0c7d24d
|
incrementing player stats
|
2023-12-30 11:23:55 +02:00 |
|
devZoGok
|
0a4f9218e2
|
corrected destructors
|
2023-12-28 19:54:36 +02:00 |
|
devZoGok
|
24de3bb4b8
|
playing selection SFX and rendering unit stats only when selecting own units
|
2023-12-23 16:30:14 +02:00 |
|
devZoGok
|
94cb94aa57
|
CPU player AI to build and send a tank task force to the middle of the map
|
2023-12-21 18:46:42 +02:00 |
|
devZoGok
|
760b986b18
|
implemented point defense
|
2023-11-26 09:38:19 +02:00 |
|
devZoGok
|
29679a0e45
|
implemented playtesting unit creation via add-unit
|
2023-11-25 12:32:24 +02:00 |
|
devZoGok
|
a572102fa0
|
factored out majority of ActiveGameState::issueOrder into Player::issueOrder
|
2023-11-11 14:44:12 +02:00 |
|
devZoGok
|
be8c6f534f
|
garrisoning bugfixes
|
2023-11-11 12:16:38 +02:00 |
|
devZoGok
|
d996ffff3d
|
removing attack order once the target unit is destroyed
|
2023-11-05 17:08:29 +02:00 |
|
devZoGok
|
464abc1c00
|
selecting units by left clicking
|
2023-11-05 16:28:33 +02:00 |
|
devZoGok
|
acc5ad325b
|
directional argument to orders
|
2023-10-29 16:06:28 +02:00 |
|
devZoGok
|
8e47df2597
|
implemented garrisoned unit ejection
|
2023-10-22 12:03:07 +03:00 |
|
devZoGok
|
cdc60743ae
|
implemented garrisoning
|
2023-10-21 15:57:56 +03:00 |
|
devZoGok
|
7d2dcc2fd4
|
implemented garrison slot rendering
|
2023-10-21 14:32:15 +03:00 |
|
devZoGok
|
d32b98be3e
|
destructible units
|
2023-10-15 16:00:47 +03:00 |
|
devZoGok
|
f8328a540f
|
implemented moving towards attack targets
|
2023-10-14 17:17:13 +03:00 |
|
devZoGok
|
f0b44a50ac
|
implemented majority of unit models in game
|
2023-10-14 12:00:36 +03:00 |
|
devZoGok
|
b895a85378
|
implemented central Game class
|
2023-10-08 15:08:45 +03:00 |
|
devZoGok
|
1f82b1dfd9
|
factored out common Unit, Projectile and GameObjectFrame behaviour into GameObject classes
|
2023-10-01 17:20:56 +03:00 |
|
devZoGok
|
4dbb1ada11
|
added structure build status bar
fixed bug of not being able to hotkey-select a buildable structure
|
2023-09-24 12:12:46 +03:00 |
|
devZoGok
|
35996a0298
|
implemented paint selection of constructable buildings
|
2023-09-23 14:51:34 +03:00 |
|
devZoGok
|
21db6584e0
|
limiting pathfinding for units to their types of cells
|
2023-09-10 15:48:55 +03:00 |
|
devZoGok
|
045d3aac34
|
parsing terrain objects
|
2023-02-05 15:18:28 +02:00 |
|
devZoGok
|
bdfda01d9f
|
added missing files
|
2022-11-12 16:38:03 +02:00 |
|
devZoGok
|
5a91333ebd
|
units broken into vehicles and structures
|
2022-11-05 18:02:00 +02:00 |
|