devZoGok
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a61f3eebdf
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improvements to reform taskforces upon destruction
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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dbc1a05567
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bugfix for unloaded land force not moving towards the spawn point
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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27d1cdbe0c
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naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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450dcdb1d8
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Merge branch 'depth-charge' into ft-217-depth-charge
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2026-01-29 20:47:52 +02:00 |
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devZoGok
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7ace63101b
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adjusted building implementation for freezers
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2026-01-29 20:23:22 +02:00 |
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devZoGok
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a608273b57
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rotatable freezer turret
removed CryoGun class
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2026-01-28 19:46:01 +02:00 |
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devZoGok
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f70532788a
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dropping depth charges
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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1cfa181918
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point defenses aim vertically towards missiles
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2025-12-05 14:43:18 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
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2025-12-04 15:03:35 +02:00 |
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devZoGok
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fbe1be2b93
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missiles can now be attacked
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2025-11-29 20:36:20 +02:00 |
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devZoGok
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4fa5d73c1b
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using the Destructable class as part of units' and projectiles' inheritance structure
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2025-11-29 15:57:27 +02:00 |
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devZoGok
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f39c67793f
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improved turret handling on a hilly surface
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2025-11-14 15:49:05 +02:00 |
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devZoGok
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3fda274bb1
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aligning different units to hilly surfaces
code refactoring
bugfix for units moving by terrain along Z axis
code cleanup
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2025-10-21 20:33:37 +03:00 |
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devZoGok
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d769e5cbf6
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vehicles aligning to hilly terrain
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2025-10-19 16:09:44 +03:00 |
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devZoGok
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00af4433d3
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aligning placed units' height with the surface
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2025-09-22 18:27:16 +03:00 |
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devZoGok
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8fd807094c
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creating civilian player when creating the map
fixed map file copy error
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2025-07-27 11:46:42 +03:00 |
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devZoGok
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7c4d26e08c
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revamped order execution
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2025-06-24 11:28:38 +03:00 |
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devZoGok
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dd3f1d3be2
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updating the minimap after loading the map
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2025-06-22 16:13:08 +03:00 |
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devZoGok
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a9f427b163
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rewritten minimap update function
disabled unit LOS lights
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2025-06-17 18:53:55 +03:00 |
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devZoGok
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44a22ab98e
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freezer ships can freeze units
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2025-06-08 10:47:20 +03:00 |
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devZoGok
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83b32bb434
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freezers can create ice sheets
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2025-06-08 10:01:28 +03:00 |
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devZoGok
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c101c75b81
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EMPs jam units
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2025-06-08 08:29:49 +03:00 |
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devZoGok
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5421e6003f
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factored out initFx method
refactored creation of explosion FX
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2025-06-07 20:49:06 +03:00 |
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devZoGok
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2638f9b3a1
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fixed compile errors
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2025-06-06 16:45:59 +03:00 |
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devZoGok
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8a2d67ec2a
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EMP boat
moved explode() to the Environment class
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2025-06-06 16:33:55 +03:00 |
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devZoGok
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79212f0217
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separated weapons from units
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2025-06-05 19:55:58 +03:00 |
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devZoGok
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b8051f24df
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refactored checking if a point is within a cuboid
ice sheets can be crushed
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2025-06-04 15:45:27 +03:00 |
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devZoGok
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10ae54150d
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map cells can be blocked to become impassible
added ice sheets and icebreakers
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2025-06-04 08:40:10 +03:00 |
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devZoGok
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90a11b6f58
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subs can only fire missiles when reemerged
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2025-06-01 10:12:47 +03:00 |
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devZoGok
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692c917296
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fixed ability to fire cruise missiles
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2025-05-31 20:14:48 +03:00 |
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devZoGok
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440f147eb2
|
begun implementing vertical target tracking
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2025-05-31 18:42:04 +03:00 |
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devZoGok
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5702bc8e82
|
tank turrets tracking targets
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2025-05-31 10:06:44 +03:00 |
|
devZoGok
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94ee446741
|
implemented shells
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2025-05-14 19:34:01 +03:00 |
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devZoGok
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8a5dac18a9
|
code refactoring + test map
|
2025-04-26 14:32:02 +03:00 |
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devZoGok
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421efaf360
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separate resource loading and unloading orders
removing fulfiled orders
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2025-04-26 12:11:53 +03:00 |
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devZoGok
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0e56ce4748
|
garrison order validation
|
2024-11-30 16:53:42 +02:00 |
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devZoGok
|
6ddbcd6e04
|
Units validate orders before receiving them
|
2024-11-28 20:09:35 +02:00 |
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devZoGok
|
253fff9dab
|
unit health is no longer affected when unpausing during debug mode
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2024-10-20 15:27:57 +03:00 |
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devZoGok
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cd27ae9cfa
|
uncommenting
|
2024-10-20 15:05:26 +03:00 |
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devZoGok
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0510dd0852
|
removing LOS light upon reinit
|
2024-10-20 14:46:48 +03:00 |
|
devZoGok
|
12a94b7fd3
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bugfix to hide and reveal enemy units when the player has multiple
|
2024-09-13 20:27:23 +03:00 |
|
devZoGok
|
166696041c
|
working circular lights around units
|
2024-09-12 19:27:30 +03:00 |
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devZoGok
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a0c1ffb4e2
|
enabled lighting
|
2024-09-08 15:25:46 +03:00 |
|
devZoGok
|
ca0c31c208
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corrected hitbox updates after game unpause
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2024-07-20 18:25:24 +03:00 |
|
devZoGok
|
90af53a96f
|
using player color for lasers
|
2024-06-29 12:02:31 +03:00 |
|
devZoGok
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8da706351b
|
quickfix for MSVC
|
2024-06-25 20:31:14 +03:00 |
|
devZoGok
|
2b7e5114bc
|
refactored optionals for MSVC
|
2024-06-25 20:13:49 +03:00 |
|
devZoGok
|
3ccddb2a16
|
improved offset FX handling
|
2024-06-21 20:01:16 +03:00 |
|
devZoGok
|
d6ef429d69
|
fixed game crashing after unpausing
|
2024-06-21 18:53:04 +03:00 |
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