Commit Graph
60 Commits
Author SHA1 Message Date
devZoGok 19a7573a5f CPU players sending an engineer to explore fog of war before building 2026-04-18 17:26:49 +03:00
devZoGok 2b850ca060 conflict resolutions 2026-03-15 17:40:28 +02:00
devZoGok 3df38f8eda CPU players reform empty task forces 2026-03-15 15:21:11 +02:00
devZoGok c9f690c719 synchronised naval unit movement towards spawn points 2026-03-15 15:21:11 +02:00
devZoGok 0ce0200698 CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
2026-03-15 15:21:11 +02:00
devZoGok a61f3eebdf improvements to reform taskforces upon destruction 2026-03-15 15:21:11 +02:00
devZoGok 6c55a255c0 improved CPU player AI resource harvesting 2026-03-15 15:21:11 +02:00
devZoGok 6669c1e8c2 optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
2026-03-15 15:21:11 +02:00
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok dbc1a05567 bugfix for unloaded land force not moving towards the spawn point 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 63ad44b3b8 CPU players build a naval factory and task force 2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 268ea14f4a refactored path point generation
exposed Pathfinder to Lua
2026-03-15 15:21:11 +02:00
devZoGok 35fb88cb9a CPU players capture spawn points 2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok 36ef5e4d1b updated CPU player behaviour to newest models 2026-01-03 11:54:40 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok 8f8d0d0a88 placeable and rotatable vehicles in the map editor 2025-07-27 12:41:48 +03:00
devZoGok 3862baa5f6 updated script according to the current function signature 2025-06-24 18:36:25 +03:00
devZoGok d092f61fe0 playable music in game 2025-06-21 19:42:17 +03:00
devZoGok 9eea473bef placeable unit order buttons
working unit ability buttons
2025-03-31 19:47:05 +03:00
devZoGok 31f9d4f643 parallel node bugfixes
code cleanup
2025-03-14 19:58:21 +02:00
devZoGok c18666fde2 CPU player AI that occupies spawn points 2025-03-12 20:13:26 +02:00
devZoGok 572ec2e12b redone some CPU AI actions using the new behaviour tree implementation 2025-03-09 17:21:56 +02:00
devZoGok 7825d60f0d added RUNNING state and PARALLEL control nodes to behaviour trees 2025-03-09 16:01:59 +02:00
devZoGok c34d70526c fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
2025-03-08 14:48:40 +02:00
devZoGok 00363f3832 fixed fort orientation 2025-03-08 12:14:35 +02:00
devZoGok 1b4b2adbcc clearing enemy units before advancing on a spawn point 2025-03-08 12:14:35 +02:00
devZoGok 2e9873cb30 CPU AI orients fort towards the closest spawnpoint 2025-03-08 12:14:31 +02:00
devZoGok 728f4b6d4a shifting submarine frame dive depth 2025-02-09 15:14:34 +02:00
devZoGok 94a200b16d separate bindings for rotating the camera, selecting and ordering units 2025-01-22 16:55:42 +02:00
devZoGok 74515d06e1 factories and engineers produce and build units by their specific buildable unit tables 2024-03-03 15:47:09 +02:00
devZoGok c9f62593db engineers can be issued hack orders 2024-02-17 12:44:18 +02:00
devZoGok 56ba61e056 minor changes 2024-02-16 16:22:58 +02:00
devZoGok 8bc9961359 binds to choose between unit states 2024-02-16 15:22:54 +02:00
devZoGok 781f1649b0 AI chooses the closest deposit to build an extractor 2024-02-11 15:44:45 +02:00
devZoGok 2932c2b923 CPU AI sends taskforce by spawnpoint 2024-02-10 20:51:41 +02:00
devZoGok 3780b47c2b expanded destroyed building reconstruction by AI
utility methods
2024-02-10 20:31:42 +02:00
devZoGok d1394e9f2a AI builds a taskforce
bugfixes and optimizations
2024-02-09 20:21:38 +02:00
devZoGok e6c250ed09 CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
2024-02-04 15:18:06 +02:00
devZoGok 7361fbcd6f CPU players build a fort and train 2 engineers 2024-02-03 15:38:45 +02:00
devZoGok 377297ed48 using game object ids instead of hard-coded values
removed name key for certain buttons
2024-01-26 12:25:12 +02:00
devZoGok c5f8fefaa9 implemented carriers 2024-01-24 18:49:36 +02:00
devZoGok 3cb6b494ce minor refactoring
corrected CPU player script
2024-01-24 15:39:51 +02:00
devZoGok a36648eabe launchable cruise missiles 2024-01-21 15:42:17 +02:00
devZoGok c8b263b84d different submarine units 2024-01-14 14:47:13 +02:00
devZoGok 7aa579d313 different createable types of cruisers 2024-01-13 10:19:05 +02:00
devZoGok d526c189e0 fixed nonexistant engineer selection 2023-12-30 15:29:17 +02:00