devZoGok
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88e3c635d9
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unit stats can be updated from Lua scripts
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2022-11-05 13:39:00 +02:00 |
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devZoGok
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8c80aedb20
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removed UnitDataManager class
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2022-10-31 11:03:19 +02:00 |
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devZoGok
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7c5b2c455b
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refactored Unit class
removed unused unit classes and files
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2022-10-31 09:34:31 +02:00 |
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devZoGok
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7473e2d8f1
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bugfixes in sub pathfinding, water body node generation and seabed
calculation
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2022-10-29 16:33:47 +03:00 |
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devZoGok
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6837d3770d
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fixed infinite rotation on incline surfaces
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2022-10-29 10:15:21 +03:00 |
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devZoGok
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058460dd12
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land units change elevation and orientation to match the surface
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2022-10-15 16:52:38 +03:00 |
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devZoGok
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b625510cdf
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fixed bug of allowing units to move between land and water masses
vector coord bugfixes
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2022-10-09 17:36:51 +03:00 |
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devZoGok
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081ddb2765
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cell size factored into the Map class
fixed bug in Map::isPointWithinTerrainObject()
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2022-10-09 15:41:30 +03:00 |
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devZoGok
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27929c3f99
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added missing files
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2022-10-08 18:35:54 +03:00 |
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devZoGok
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0a650fc76f
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abstracted landmass and bodies of water into TerrainObject structs
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2022-10-02 13:04:31 +03:00 |
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devZoGok
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900cd0e8c8
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optimised weights generation
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2022-09-18 18:47:14 +03:00 |
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devZoGok
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8b5c492ff2
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corrected unit navigation
minor refactoring
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2022-09-18 10:27:26 +03:00 |
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devZoGok
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5ac2f28479
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pathfinding uses local bodies of water for naval units
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2022-09-17 21:31:55 +03:00 |
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devZoGok
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4af2110e22
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added y axis map cells checking for adjacency
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2022-09-17 17:15:26 +03:00 |
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devZoGok
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c0aa67d5a9
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fixed infinite submerging bug
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2022-09-17 10:14:29 +03:00 |
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devZoGok
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11afaa32d3
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first submarine submerging iteration
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2022-09-16 22:22:25 +03:00 |
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devZoGok
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723994652f
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corrected impassible node calculation
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2022-09-11 11:25:26 +03:00 |
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devZoGok
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838ae2832f
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method factored out
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2022-09-11 09:59:19 +03:00 |
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devZoGok
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9cd87637b0
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Fixed pathfinding when directing ships to move on land
Some bugfixes
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2022-09-10 17:29:10 +03:00 |
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devZoGok
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b5173ca8e0
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simplified pathfinding
fixed map node calculation bugs
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2022-09-04 15:56:17 +03:00 |
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devZoGok
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e33919160f
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Units move using the new pathfinding system
Minor refactoring
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2022-08-27 19:22:13 +03:00 |
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devZoGok
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5d4803b083
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Water body and general refactoring
Begining of pathfinding implementation
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2022-08-27 11:42:02 +03:00 |
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devZoGok
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2744f2ef15
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Refactored Unit data assignments
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2022-08-20 12:38:54 +03:00 |
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devZoGok
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be1644994b
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map refactoring
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2022-08-20 10:16:38 +03:00 |
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devZoGok
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72cbdd1ad8
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refactored order addition
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2022-08-13 17:11:27 +03:00 |
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devZoGok
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41aa789b1e
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using base path value from Lua script
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2022-07-25 11:44:19 +03:00 |
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devZoGok
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12d66acc9a
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removed commented code
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2022-01-13 20:21:42 +02:00 |
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devZoGok
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74537a5ee9
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patrol order execution
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2022-01-12 20:23:48 +02:00 |
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devZoGok
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5d465a9ad7
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refactored attacking for vessels, some bugfixes
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2022-01-07 09:15:33 +02:00 |
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devZoGok
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d91973e4ef
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fixed unit deselection
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2022-01-06 12:22:38 +02:00 |
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devZoGok
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709abe4577
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refactored orders line rendering
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2022-01-05 15:27:43 +02:00 |
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devZoGok
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5c3c665986
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added unit hp bars
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2021-12-16 22:00:38 +02:00 |
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devZoGok
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aaf026c8a4
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improved unit creation
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2021-12-11 19:08:25 +02:00 |
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devZoGok
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16e96b3609
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bindings reading, app state retrieval and mappings improvements
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2021-12-07 21:09:33 +02:00 |
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devZoGok
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57ee6591fe
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updated texture constructor calls
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2021-12-04 17:47:16 +02:00 |
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devZoGok
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14bf591a27
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changed namespace
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2021-11-01 11:49:56 +02:00 |
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devZoGok
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3b9961c8a6
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runnable build
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2021-10-31 15:26:45 +02:00 |
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devZoGok
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b18b2fe9a8
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removed many Irrlicht references
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2021-10-31 15:13:47 +02:00 |
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devZoGok
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179f4c28ac
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factored out a state manager
using GameManager via a singleton
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2021-10-30 08:09:30 +03:00 |
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devZoGok
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7f8824cb29
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decapitalized files
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2021-10-27 21:37:09 +03:00 |
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