devZoGok
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0628ccf4a3
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units without horizontally rotatable weapons also consider the angle to the target
only selecting cells blocked by other units
bugfix for issuing orders to (in)complete buildings
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2026-05-13 19:06:02 +03:00 |
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devZoGok
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450dcdb1d8
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Merge branch 'depth-charge' into ft-217-depth-charge
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2026-01-29 20:47:52 +02:00 |
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devZoGok
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7ace63101b
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adjusted building implementation for freezers
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2026-01-29 20:23:22 +02:00 |
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devZoGok
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a608273b57
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rotatable freezer turret
removed CryoGun class
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2026-01-28 19:46:01 +02:00 |
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devZoGok
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111706065d
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bugfix for not attacking units
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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f70532788a
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dropping depth charges
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2026-01-28 19:12:51 +02:00 |
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devZoGok
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42b4baf99a
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using weapons' pos instead of unit pos
improved vertical aiming
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2026-01-11 16:23:48 +02:00 |
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devZoGok
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c2f4feaa7d
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using initial weapon dirs
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2026-01-02 17:24:28 +02:00 |
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devZoGok
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c3b94fdc21
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using components for weapons instead of separate nodes
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2025-12-06 13:18:02 +02:00 |
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devZoGok
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1cfa181918
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point defenses aim vertically towards missiles
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2025-12-05 14:43:18 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
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2025-12-04 15:03:35 +02:00 |
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devZoGok
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fbe1be2b93
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missiles can now be attacked
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2025-11-29 20:36:20 +02:00 |
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devZoGok
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fcd9468edf
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using a variable number of nodes for unit weapons
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2025-11-14 16:16:26 +02:00 |
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devZoGok
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f39c67793f
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improved turret handling on a hilly surface
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2025-11-14 15:49:05 +02:00 |
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devZoGok
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44a22ab98e
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freezer ships can freeze units
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2025-06-08 10:47:20 +03:00 |
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devZoGok
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5421e6003f
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factored out initFx method
refactored creation of explosion FX
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2025-06-07 20:49:06 +03:00 |
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devZoGok
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79212f0217
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separated weapons from units
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2025-06-05 19:55:58 +03:00 |
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