17 Commits
Author SHA1 Message Date
devZoGok 0628ccf4a3 units without horizontally rotatable weapons also consider the angle to the target
only selecting cells blocked by other units
bugfix for issuing orders to (in)complete buildings
2026-05-13 19:06:02 +03:00
devZoGok 450dcdb1d8 Merge branch 'depth-charge' into ft-217-depth-charge 2026-01-29 20:47:52 +02:00
devZoGok 7ace63101b adjusted building implementation for freezers 2026-01-29 20:23:22 +02:00
devZoGok a608273b57 rotatable freezer turret
removed CryoGun class
2026-01-28 19:46:01 +02:00
devZoGok 111706065d bugfix for not attacking units 2026-01-28 19:12:51 +02:00
devZoGok f70532788a dropping depth charges 2026-01-28 19:12:51 +02:00
devZoGok 42b4baf99a using weapons' pos instead of unit pos
improved vertical aiming
2026-01-11 16:23:48 +02:00
devZoGok c2f4feaa7d using initial weapon dirs 2026-01-02 17:24:28 +02:00
devZoGok c3b94fdc21 using components for weapons instead of separate nodes 2025-12-06 13:18:02 +02:00
devZoGok 1cfa181918 point defenses aim vertically towards missiles 2025-12-05 14:43:18 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok fcd9468edf using a variable number of nodes for unit weapons 2025-11-14 16:16:26 +02:00
devZoGok f39c67793f improved turret handling on a hilly surface 2025-11-14 15:49:05 +02:00
devZoGok 44a22ab98e freezer ships can freeze units 2025-06-08 10:47:20 +03:00
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00
devZoGok 79212f0217 separated weapons from units 2025-06-05 19:55:58 +03:00