16 Commits
Author SHA1 Message Date
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok 4fa5d73c1b using the Destructable class as part of units' and projectiles' inheritance structure 2025-11-29 15:57:27 +02:00
devZoGok 6ddbcd6e04 Units validate orders before receiving them 2024-11-28 20:09:35 +02:00
devZoGok e2d6a1ae69 implemented instant trading 2024-03-10 15:41:56 +02:00
devZoGok 74515d06e1 factories and engineers produce and build units by their specific buildable unit tables 2024-03-03 15:47:09 +02:00
devZoGok 43ccac92d4 structures work only once complete
research structures research when they have min 30% HP
2024-02-25 16:46:52 +02:00
devZoGok 8def62a53c Added the Unit::State constructor argument 2024-02-17 11:21:01 +02:00
devZoGok 3780b47c2b expanded destroyed building reconstruction by AI
utility methods
2024-02-10 20:31:42 +02:00
devZoGok d1394e9f2a AI builds a taskforce
bugfixes and optimizations
2024-02-09 20:21:38 +02:00
devZoGok 2eebc95419 building and vehicle construction consumes refineds 2024-01-26 17:12:49 +02:00
devZoGok 86a0c7d24d incrementing player stats 2023-12-30 11:23:55 +02:00
devZoGok da1739c828 deleting from unit queue after unit creation 2023-12-24 11:02:01 +02:00
devZoGok 24de3bb4b8 playing selection SFX and rendering unit stats only when selecting own units 2023-12-23 16:30:14 +02:00
devZoGok 20df6a10dd newly trained units move in front of their factories 2023-12-21 20:25:02 +02:00
devZoGok 6a2b9d8fe8 trainable units 2023-11-26 08:21:13 +02:00