devZoGok
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ee0dfaecde
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transporting units overseas to multiple spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
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2025-12-04 15:03:35 +02:00 |
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devZoGok
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4fa5d73c1b
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using the Destructable class as part of units' and projectiles' inheritance structure
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2025-11-29 15:57:27 +02:00 |
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devZoGok
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6ddbcd6e04
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Units validate orders before receiving them
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2024-11-28 20:09:35 +02:00 |
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devZoGok
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e2d6a1ae69
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implemented instant trading
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2024-03-10 15:41:56 +02:00 |
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devZoGok
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74515d06e1
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factories and engineers produce and build units by their specific buildable unit tables
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2024-03-03 15:47:09 +02:00 |
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devZoGok
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43ccac92d4
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structures work only once complete
research structures research when they have min 30% HP
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2024-02-25 16:46:52 +02:00 |
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devZoGok
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8def62a53c
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Added the Unit::State constructor argument
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2024-02-17 11:21:01 +02:00 |
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devZoGok
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3780b47c2b
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expanded destroyed building reconstruction by AI
utility methods
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2024-02-10 20:31:42 +02:00 |
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devZoGok
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d1394e9f2a
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AI builds a taskforce
bugfixes and optimizations
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2024-02-09 20:21:38 +02:00 |
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devZoGok
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2eebc95419
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building and vehicle construction consumes refineds
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2024-01-26 17:12:49 +02:00 |
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devZoGok
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86a0c7d24d
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incrementing player stats
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2023-12-30 11:23:55 +02:00 |
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devZoGok
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da1739c828
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deleting from unit queue after unit creation
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2023-12-24 11:02:01 +02:00 |
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devZoGok
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24de3bb4b8
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playing selection SFX and rendering unit stats only when selecting own units
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2023-12-23 16:30:14 +02:00 |
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devZoGok
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20df6a10dd
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newly trained units move in front of their factories
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2023-12-21 20:25:02 +02:00 |
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devZoGok
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6a2b9d8fe8
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trainable units
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2023-11-26 08:21:13 +02:00 |
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