16 Commits
Author SHA1 Message Date
devZoGok c53eb2a022 updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
2026-05-13 19:06:02 +03:00
devZoGok 0770d64784 removing projectiles if they go out of map bounds 2026-02-01 10:26:54 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok 4fa5d73c1b using the Destructable class as part of units' and projectiles' inheritance structure 2025-11-29 15:57:27 +02:00
devZoGok 6898fdf935 using an epsilon value 2025-06-02 18:19:18 +03:00
devZoGok 692c917296 fixed ability to fire cruise missiles 2025-05-31 20:14:48 +03:00
devZoGok 3f9c385728 artillery pieces firing missiles 2025-05-31 19:37:31 +03:00
devZoGok 94ee446741 implemented shells 2025-05-14 19:34:01 +03:00
devZoGok a7718cb9e1 corrected unit removal
dropping the SUPPLY order if there are no extractors
addded optional exact destination pos to shortest paths
2024-01-24 14:54:34 +02:00
devZoGok 0a3a7ff2d9 implemented minimal range for launching cruise missiles 2024-01-22 17:17:59 +02:00
devZoGok dbbd06b16d factored out explosion behaviour 2024-01-22 11:15:46 +02:00
devZoGok f843d211da cleaned up method 2024-01-21 17:18:44 +02:00
devZoGok 43c843982a cruise missiles detonate on impact 2024-01-21 17:11:49 +02:00
devZoGok 4c512574ad corrected cruise missile descencion 2024-01-21 16:21:32 +02:00
devZoGok a36648eabe launchable cruise missiles 2024-01-21 15:42:17 +02:00