56 Commits
Author SHA1 Message Date
devZoGok 157ffeab7c bugfix for not garrisonning transport ships
moved resource deposits on the river map
bugfix for not rendering the minimap after opening the console
2026-05-14 20:26:44 +03:00
devZoGok c53eb2a022 updated unit stats
configurable cruise missile stats
bugfix for incorrect projectile collision with the surface
2026-05-13 19:06:02 +03:00
devZoGok 195fde5814 bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
2026-05-01 11:36:18 +03:00
devZoGok 3c1caa5f95 using dest clamping to determine whether to build naval factories for CPU players 2026-04-30 18:56:44 +03:00
devZoGok a7a89e00a0 reduced cyborg engineer LOSs
minor CPU AI refactoring
2026-04-24 19:52:55 +03:00
devZoGok 19a7573a5f CPU players sending an engineer to explore fog of war before building 2026-04-18 17:26:49 +03:00
devZoGok 2b850ca060 conflict resolutions 2026-03-15 17:40:28 +02:00
devZoGok 3df38f8eda CPU players reform empty task forces 2026-03-15 15:21:11 +02:00
devZoGok c9f690c719 synchronised naval unit movement towards spawn points 2026-03-15 15:21:11 +02:00
devZoGok 0ce0200698 CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
2026-03-15 15:21:11 +02:00
devZoGok a61f3eebdf improvements to reform taskforces upon destruction 2026-03-15 15:21:11 +02:00
devZoGok 6c55a255c0 improved CPU player AI resource harvesting 2026-03-15 15:21:11 +02:00
devZoGok 6669c1e8c2 optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
2026-03-15 15:21:11 +02:00
devZoGok ee0dfaecde transporting units overseas to multiple spawn points 2026-03-15 15:21:11 +02:00
devZoGok 5bcd86d606 improved CPU player behaviour land force transporting subsystem to use multiple transports 2026-03-15 15:21:11 +02:00
devZoGok dbc1a05567 bugfix for unloaded land force not moving towards the spawn point 2026-03-15 15:21:11 +02:00
devZoGok 27d1cdbe0c naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
2026-03-15 15:21:11 +02:00
devZoGok 63ad44b3b8 CPU players build a naval factory and task force 2026-03-15 15:21:11 +02:00
devZoGok 35b22318c4 expanded checks to determine if a game object frame is placeable on a given spot 2026-03-15 15:21:11 +02:00
devZoGok 268ea14f4a refactored path point generation
exposed Pathfinder to Lua
2026-03-15 15:21:11 +02:00
devZoGok 35fb88cb9a CPU players capture spawn points 2026-03-15 15:21:11 +02:00
devZoGok a3b6dbc93c redone CPU player behaviour 2026-03-15 15:21:11 +02:00
devZoGok 36ef5e4d1b updated CPU player behaviour to newest models 2026-01-03 11:54:40 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok 3862baa5f6 updated script according to the current function signature 2025-06-24 18:36:25 +03:00
devZoGok 9eea473bef placeable unit order buttons
working unit ability buttons
2025-03-31 19:47:05 +03:00
devZoGok 31f9d4f643 parallel node bugfixes
code cleanup
2025-03-14 19:58:21 +02:00
devZoGok c18666fde2 CPU player AI that occupies spawn points 2025-03-12 20:13:26 +02:00
devZoGok 572ec2e12b redone some CPU AI actions using the new behaviour tree implementation 2025-03-09 17:21:56 +02:00
devZoGok 7825d60f0d added RUNNING state and PARALLEL control nodes to behaviour trees 2025-03-09 16:01:59 +02:00
devZoGok c34d70526c fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
2025-03-08 14:48:40 +02:00
devZoGok 00363f3832 fixed fort orientation 2025-03-08 12:14:35 +02:00
devZoGok 1b4b2adbcc clearing enemy units before advancing on a spawn point 2025-03-08 12:14:35 +02:00
devZoGok 2e9873cb30 CPU AI orients fort towards the closest spawnpoint 2025-03-08 12:14:31 +02:00
devZoGok 74515d06e1 factories and engineers produce and build units by their specific buildable unit tables 2024-03-03 15:47:09 +02:00
devZoGok 56ba61e056 minor changes 2024-02-16 16:22:58 +02:00
devZoGok 781f1649b0 AI chooses the closest deposit to build an extractor 2024-02-11 15:44:45 +02:00
devZoGok 2932c2b923 CPU AI sends taskforce by spawnpoint 2024-02-10 20:51:41 +02:00
devZoGok 3780b47c2b expanded destroyed building reconstruction by AI
utility methods
2024-02-10 20:31:42 +02:00
devZoGok d1394e9f2a AI builds a taskforce
bugfixes and optimizations
2024-02-09 20:21:38 +02:00
devZoGok e6c250ed09 CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
2024-02-04 15:18:06 +02:00
devZoGok 7361fbcd6f CPU players build a fort and train 2 engineers 2024-02-03 15:38:45 +02:00
devZoGok 377297ed48 using game object ids instead of hard-coded values
removed name key for certain buttons
2024-01-26 12:25:12 +02:00
devZoGok c5f8fefaa9 implemented carriers 2024-01-24 18:49:36 +02:00
devZoGok 3cb6b494ce minor refactoring
corrected CPU player script
2024-01-24 15:39:51 +02:00
devZoGok c8b263b84d different submarine units 2024-01-14 14:47:13 +02:00
devZoGok 7aa579d313 different createable types of cruisers 2024-01-13 10:19:05 +02:00
devZoGok d526c189e0 fixed nonexistant engineer selection 2023-12-30 15:29:17 +02:00
devZoGok 24de3bb4b8 playing selection SFX and rendering unit stats only when selecting own units 2023-12-23 16:30:14 +02:00
devZoGok 20df6a10dd newly trained units move in front of their factories 2023-12-21 20:25:02 +02:00