Commit Graph
24 Commits
Author SHA1 Message Date
devZoGok 36b7ac1398 minor refactoring 2022-10-08 17:04:52 +03:00
devZoGok 2fd6236604 minor refactoring 2022-10-02 10:00:12 +03:00
devZoGok 96a1b5cfd7 added missing files 2022-10-01 19:06:26 +03:00
devZoGok e16fd479f0 simplified cell impassibility determination
some script bugfixes
2022-10-01 18:44:50 +03:00
devZoGok 83b45352f5 calculating cell position and determening impassibility 2022-10-01 16:59:34 +03:00
devZoGok 2989f33c4c added cell position calculation 2022-09-25 15:29:49 +03:00
devZoGok 356bdc7f39 added map cell weights calculation 2022-09-25 11:31:39 +03:00
devZoGok a0950f8d09 Python script that creates Lua map scripts 2022-09-24 17:24:24 +03:00
devZoGok ec3fe87f5c added missing files 2022-09-24 11:05:35 +03:00
devZoGok 5ac2f28479 pathfinding uses local bodies of water for naval units 2022-09-17 21:31:55 +03:00
devZoGok 11afaa32d3 first submarine submerging iteration 2022-09-16 22:22:25 +03:00
devZoGok bb6963cdb0 added missing files for testing 2022-09-10 19:01:00 +03:00
devZoGok 597a3eccde added missing file 2022-09-04 16:10:16 +03:00
devZoGok b5173ca8e0 simplified pathfinding
fixed map node calculation bugs
2022-09-04 15:56:17 +03:00
devZoGok e33919160f Units move using the new pathfinding system
Minor refactoring
2022-08-27 19:22:13 +03:00
devZoGok 67714fd96f loading maps using configuration files 2022-07-03 16:02:47 +03:00
devZoGok 997892abf8 script correction 2022-07-03 09:37:14 +03:00
devZoGok f8e587fda7 loading unit models when atteching InGameAppState 2022-07-03 09:25:34 +03:00
devZoGok 2c589c3525 minor fixes 2022-07-02 17:31:34 +03:00
devZoGok 4bbfc8129e listing folders in Maps directory 2022-06-24 18:06:44 +03:00
devZoGok 2ab8b583e2 reading input mappings via Lua, related refactoring 2022-02-04 20:58:11 +02:00
devZoGok 71c5f5cd63 improved mouse handling
added plane to simulate water
2021-11-04 21:16:17 +02:00
devZoGok 96eba65bda deleted capitalized files 2021-10-30 09:06:29 +03:00
devZoGok 2d270e69d8 Initial commit 2021-10-19 20:15:01 +03:00