ApfelTeeSaft
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4e36bfd311
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improve filestructure
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2026-05-03 18:27:13 +02:00 |
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devZoGok
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195fde5814
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bugfix for unblocked cell selection
improved (dis)embark cell selection
removed land salients in w5
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2026-05-01 11:36:18 +03:00 |
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devZoGok
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3c1caa5f95
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using dest clamping to determine whether to build naval factories for CPU players
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2026-04-30 18:56:44 +03:00 |
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devZoGok
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a7a89e00a0
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reduced cyborg engineer LOSs
minor CPU AI refactoring
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2026-04-24 19:52:55 +03:00 |
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devZoGok
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19a7573a5f
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CPU players sending an engineer to explore fog of war before building
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2026-04-18 17:26:49 +03:00 |
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devZoGok
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2b850ca060
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conflict resolutions
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2026-03-15 17:40:28 +02:00 |
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devZoGok
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3df38f8eda
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CPU players reform empty task forces
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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c9f690c719
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synchronised naval unit movement towards spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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0ce0200698
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CPU players use cruisers to soften up hostile defenses
vehicles only choose unblocked cells according to their type
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a61f3eebdf
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improvements to reform taskforces upon destruction
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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6c55a255c0
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improved CPU player AI resource harvesting
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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6669c1e8c2
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optimized CPU player spawn point occupation implementation
bugfix for navigating empty paths
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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ee0dfaecde
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transporting units overseas to multiple spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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5bcd86d606
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improved CPU player behaviour land force transporting subsystem to use multiple transports
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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dbc1a05567
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bugfix for unloaded land force not moving towards the spawn point
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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27d1cdbe0c
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naval transports disembark troops on the other side of the sea
bugfix for selecting garrisoned units
bugfix for selecting cell id with depth check
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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63ad44b3b8
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CPU players build a naval factory and task force
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35b22318c4
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expanded checks to determine if a game object frame is placeable on a given spot
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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268ea14f4a
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refactored path point generation
exposed Pathfinder to Lua
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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35fb88cb9a
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CPU players capture spawn points
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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a3b6dbc93c
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redone CPU player behaviour
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2026-03-15 15:21:11 +02:00 |
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devZoGok
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36ef5e4d1b
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updated CPU player behaviour to newest models
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2026-01-03 11:54:40 +02:00 |
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devZoGok
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1d0bf8d349
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using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
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2025-12-04 15:03:35 +02:00 |
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devZoGok
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8f8d0d0a88
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placeable and rotatable vehicles in the map editor
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2025-07-27 12:41:48 +03:00 |
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devZoGok
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3862baa5f6
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updated script according to the current function signature
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2025-06-24 18:36:25 +03:00 |
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devZoGok
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d092f61fe0
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playable music in game
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2025-06-21 19:42:17 +03:00 |
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devZoGok
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9eea473bef
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placeable unit order buttons
working unit ability buttons
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2025-03-31 19:47:05 +03:00 |
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devZoGok
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31f9d4f643
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parallel node bugfixes
code cleanup
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2025-03-14 19:58:21 +02:00 |
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devZoGok
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c18666fde2
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CPU player AI that occupies spawn points
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2025-03-12 20:13:26 +02:00 |
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devZoGok
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572ec2e12b
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redone some CPU AI actions using the new behaviour tree implementation
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2025-03-09 17:21:56 +02:00 |
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devZoGok
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7825d60f0d
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added RUNNING state and PARALLEL control nodes to behaviour trees
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2025-03-09 16:01:59 +02:00 |
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devZoGok
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c34d70526c
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fixed merge bugs
removed reseting player Lua counterparts
CPU players look for all resource deposits
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2025-03-08 14:48:40 +02:00 |
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devZoGok
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00363f3832
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fixed fort orientation
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2025-03-08 12:14:35 +02:00 |
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devZoGok
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1b4b2adbcc
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clearing enemy units before advancing on a spawn point
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2025-03-08 12:14:35 +02:00 |
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devZoGok
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2e9873cb30
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CPU AI orients fort towards the closest spawnpoint
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2025-03-08 12:14:31 +02:00 |
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devZoGok
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728f4b6d4a
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shifting submarine frame dive depth
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2025-02-09 15:14:34 +02:00 |
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devZoGok
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94a200b16d
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separate bindings for rotating the camera, selecting and ordering units
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2025-01-22 16:55:42 +02:00 |
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devZoGok
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74515d06e1
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factories and engineers produce and build units by their specific buildable unit tables
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2024-03-03 15:47:09 +02:00 |
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devZoGok
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c9f62593db
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engineers can be issued hack orders
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2024-02-17 12:44:18 +02:00 |
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devZoGok
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56ba61e056
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minor changes
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2024-02-16 16:22:58 +02:00 |
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devZoGok
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8bc9961359
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binds to choose between unit states
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2024-02-16 15:22:54 +02:00 |
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devZoGok
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781f1649b0
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AI chooses the closest deposit to build an extractor
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2024-02-11 15:44:45 +02:00 |
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devZoGok
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2932c2b923
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CPU AI sends taskforce by spawnpoint
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2024-02-10 20:51:41 +02:00 |
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devZoGok
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3780b47c2b
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expanded destroyed building reconstruction by AI
utility methods
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2024-02-10 20:31:42 +02:00 |
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devZoGok
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d1394e9f2a
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AI builds a taskforce
bugfixes and optimizations
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2024-02-09 20:21:38 +02:00 |
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devZoGok
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e6c250ed09
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CPU AI builds a refinery, land factory, an extractor and starts harvesting
corrected harvester unit type
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2024-02-04 15:18:06 +02:00 |
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devZoGok
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7361fbcd6f
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CPU players build a fort and train 2 engineers
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2024-02-03 15:38:45 +02:00 |
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devZoGok
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377297ed48
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using game object ids instead of hard-coded values
removed name key for certain buttons
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2024-01-26 12:25:12 +02:00 |
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devZoGok
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c5f8fefaa9
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implemented carriers
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2024-01-24 18:49:36 +02:00 |
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devZoGok
|
3cb6b494ce
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minor refactoring
corrected CPU player script
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2024-01-24 15:39:51 +02:00 |
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