Commit Graph
14 Commits
Author SHA1 Message Date
devZoGok c2f4feaa7d using initial weapon dirs 2026-01-02 17:24:28 +02:00
devZoGok c3b94fdc21 using components for weapons instead of separate nodes 2025-12-06 13:18:02 +02:00
devZoGok 1cfa181918 point defenses aim vertically towards missiles 2025-12-05 14:43:18 +02:00
devZoGok 1d0bf8d349 using GameObject class as an order target
Destructable made a member of GameObject
cruise missiles can be shot down
2025-12-04 15:03:35 +02:00
devZoGok fbe1be2b93 missiles can now be attacked 2025-11-29 20:36:20 +02:00
devZoGok fcd9468edf using a variable number of nodes for unit weapons 2025-11-14 16:16:26 +02:00
devZoGok f39c67793f improved turret handling on a hilly surface 2025-11-14 15:49:05 +02:00
devZoGok 41a7e61ab9 bugfix for engineers not hacking 2025-06-23 19:03:44 +03:00
devZoGok 19f69db48f temporarily made the color material lighting resistant
removed the sol::table casting
removed erroneous maps from the Git index
2025-06-18 19:31:18 +03:00
devZoGok 9743563649 checking if appropriate FX are defined 2025-06-08 11:07:56 +03:00
devZoGok 44a22ab98e freezer ships can freeze units 2025-06-08 10:47:20 +03:00
devZoGok 5421e6003f factored out initFx method
refactored creation of explosion FX
2025-06-07 20:49:06 +03:00
devZoGok 8a2d67ec2a EMP boat
moved explode() to the Environment class
2025-06-06 16:33:55 +03:00
devZoGok 79212f0217 separated weapons from units 2025-06-05 19:55:58 +03:00