loading unit models when atteching InGameAppState

This commit is contained in:
devZoGok
2022-07-03 09:25:34 +03:00
parent 2c589c3525
commit f8e587fda7
4 changed files with 15 additions and 1 deletions
+1 -1
View File
@@ -24,7 +24,7 @@ namespace battleship{
UnitDataManager::UnitDataManager(){
LuaManager *luaManager = LuaManager::getSingleton();
luaManager->buildScript(vector<string>{configData::PATH + "defPaths.lua", configData::PATH + "unitData.lua"});
luaManager->buildScript(vector<string>{configData::PATH + "Scripts/defPaths.lua", configData::PATH + "Scripts/unitData.lua"});
numUnits = luaManager->getInt("numUnits");