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loading unit models when atteching InGameAppState
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@@ -24,7 +24,7 @@ namespace battleship{
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UnitDataManager::UnitDataManager(){
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LuaManager *luaManager = LuaManager::getSingleton();
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luaManager->buildScript(vector<string>{configData::PATH + "defPaths.lua", configData::PATH + "unitData.lua"});
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luaManager->buildScript(vector<string>{configData::PATH + "Scripts/defPaths.lua", configData::PATH + "Scripts/unitData.lua"});
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numUnits = luaManager->getInt("numUnits");
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