mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
implemented majority of unit models in game
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+48
-26
@@ -1,25 +1,35 @@
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UnitClass = {VESSEL = 0, ENGINEER = 1, SAMPLE_STRUCTURE = 2}
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UnitClass = {WAR_MECH = 0, ENGINEER = 1, TRANSPORT = 2, CARGO_SHIP = 3, CARRIER = 4, SUBMARINE = 5, SAMPLE_STRUCTURE = 6}
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UnitType = {UNDERWATER = 0, SEA_LEVEL = 1, HOVER = 2, LAND = 3, AIR = 4}
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modelPrefix = "Models/"
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modelPrefix = "Models/GameObjects/"
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vehiclePrefix = modelPrefix .. "Units/Vehicles/"
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structurePrefix = modelPrefix .. "Units/Structures/"
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units = {
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num = 4,
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num = 7,
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unitClass = {
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UnitClass.VESSEL, UnitClass.VESSEL,
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UnitClass.ENGINEER, UnitClass.SAMPLE_STRUCTURE
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UnitClass.WAR_MECH,
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UnitClass.ENGINEER,
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UnitClass.TRANSPORT,
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UnitClass.CARGO_SHIP,
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UnitClass.CARRIER,
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UnitClass.SUBMARINE,
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UnitClass.SAMPLE_STRUCTURE
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},
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unitType = {
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UnitType.HOVER, UnitType.SEA_LEVEL,
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UnitType.LAND, UnitType.HOVER
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UnitType.LAND,
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UnitType.LAND,
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UnitType.HOVER,
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UnitType.HOVER,
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UnitType.SEA_LEVEL,
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UnitType.UNDERWATER,
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UnitType.LAND
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},
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isVehicle = {
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true, true, true, false
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true, true, true, true, true, true, false
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},
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health = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500},
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@@ -254,27 +264,39 @@ units = {
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unitAxisLength = {8, 8, 6, 6, 5, 5, 8, 8, 7, 2, 2},
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lineOfSight = {5, 8, 4, 4, 3, 3, 6, 6, 3, 3, 8},
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name = {
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"Battleship", "Battleship",
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"Battleship", "Sample",
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"Cruiser", "Cruiser",
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"Aircraft carrier", "Aircraft carrier",
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"Submarine",
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"Jet", "Jet"
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'War mech',
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'Engineer',
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'Transport',
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'Cargo ship',
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'Carrier',
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'Submarine',
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'Sample structure',
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},
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meshPath = {
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"battleship00.xml", "battleship00.xml",
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"battleship00.xml", "sample.xml",
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"cruiser00.xml", "cruiser01.xml",
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"aircraftCarrier00.xml", "aircraftCarrier01.xml",
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"submarine.xml",
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"jet00.xml", "jet01.xml"
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'warMech.xml',
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'engineer.xml',
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'transport.xml',
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'cargoship.xml',
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'carrier.xml',
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'submarine.xml',
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'sample.xml',
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},
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basePath = {
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PATH .. vehiclePrefix .. "Battleships/", PATH .. vehiclePrefix .. "Battleships/",
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PATH .. vehiclePrefix .. "Battleships/", PATH .. structurePrefix .. "Sample/",
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PATH .. vehiclePrefix .. "Cruisers/", PATH .. vehiclePrefix .. "Cruisers/",
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PATH .. vehiclePrefix .. "Aircraft carriers/", PATH .. vehiclePrefix .. "Aircraft carriers/",
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PATH .. vehiclePrefix .. "Submarines/",
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PATH .. vehiclePrefix .. "Jets/", PATH .. vehiclePrefix .. "Jets/"
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PATH .. vehiclePrefix .. 'WarMechs/',
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PATH .. vehiclePrefix .. 'Engineers/',
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PATH .. vehiclePrefix .. 'Transports/',
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PATH .. vehiclePrefix .. 'Cargoships/',
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PATH .. vehiclePrefix .. 'Carriers/',
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PATH .. vehiclePrefix .. 'Submarines/',
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PATH .. structurePrefix .. 'Sample/'
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},
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selectionSfx = {
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PATH .. 'Sounds/Units/WarMechs/selection.ogg',
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PATH .. 'Sounds/Units/Engineers/selection.ogg',
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PATH .. 'Sounds/Units/Transports/selection.ogg',
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PATH .. 'Sounds/Units/Cargoships/selection.ogg',
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PATH .. 'Sounds/Units/Carriers/selection.ogg',
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PATH .. 'Sounds/Units/Submarines/selection.ogg',
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PATH .. 'Sounds/Units/Sample/selection.ogg',
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}
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}
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