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https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
fixed crash upon unpause bug
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@@ -43,11 +43,9 @@ namespace battleship{
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}
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void Game::update(){
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updateLuaPlayers(false);
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sol::state_view SOL_LUA_VIEW = generateView();
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for(int i = 0; i < players.size(); i++)
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SOL_LUA_VIEW["game"]["players"][i + 1] = players[i];
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for(int i = 0; i < players.size(); i++)
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if(players[i]->isCpuPlayer()){
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string plStr = "game.players[" + to_string(i + 1) + "]";
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@@ -78,6 +76,15 @@ namespace battleship{
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FxManager::getSingleton()->update();
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}
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void Game::updateLuaPlayers(bool resetBehaviour){
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sol::state_view SOL_LUA_VIEW = generateView();
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for(int i = 0; i < players.size(); i++)
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SOL_LUA_VIEW["game"]["players"][i + 1] = players[i];
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if(resetBehaviour)
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SOL_LUA_VIEW.script_file(GameManager::getSingleton()->getPath() + "Scripts/Core/playerInit.lua");
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}
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void Game::removeAllElements(){
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generateView().script("game.players = {}");
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@@ -101,11 +108,14 @@ namespace battleship{
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guiManager->readLuaScreenScript("gamePaused.lua", activeState->getGuiButtons());
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}
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else {
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for(string f : configData::scripts)
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generateView().script_file(gm->getPath() + f);
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guiManager->readLuaScreenScript("inGame.lua", activeState->getGuiButtons());
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sol::state_view SOL_LUA_VIEW = generateView();
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for(string f : configData::scripts)
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SOL_LUA_VIEW.script_file(gm->getPath() + f);
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updateLuaPlayers(true);
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guiManager->readLuaScreenScript("inGame.lua", activeState->getGuiButtons());
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string gop = SOL_LUA_VIEW["gameObjPrefix"], vfxp = SOL_LUA_VIEW["vfxPrefix"];
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AssetManager::getSingleton()->load(gm->getPath() + gop, true);
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AssetManager::getSingleton()->load(gm->getPath() + vfxp, true);
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