Units move using the new pathfinding system

Minor refactoring
This commit is contained in:
devZoGok
2022-08-27 19:22:13 +03:00
parent 5d4803b083
commit e33919160f
14 changed files with 127 additions and 58 deletions
+20 -9
View File
@@ -1,15 +1,26 @@
numUnits = 11
UnitType = {VESSEL = 0, DESTROYER = 1, CRUISER = 2, AIRCRAFT_CARRIER = 3, SUBMARINE = 4, MISSILE_JET = 5, DEMO_JET = 6};
UnitClass = {VESSEL = 0, DESTROYER = 1, CRUISER = 2, AIRCRAFT_CARRIER = 3, SUBMARINE = 4, MISSILE_JET = 5, DEMO_JET = 6};
UnitType = {UNDERWATER = 0, SEA_LEVEL = 1, LAND = 2, AIR = 3};
unitClass = {
UnitClass.VESSEL, UnitClass.VESSEL,
UnitClass.DESTROYER, UnitClass.DESTROYER,
UnitClass.CRUISER, UnitClass.CRUISER,
UnitClass.AIRCRAFT_CARRIER, UnitClass.AIRCRAFT_CARRIER,
UnitClass.SUBMARINE,
UnitClass.MISSILE_JET, UnitClass.DEMO_JET
};
unitType = {
UnitType.VESSEL, UnitType.VESSEL,
UnitType.DESTROYER, UnitType.DESTROYER,
UnitType.CRUISER, UnitType.CRUISER,
UnitType.AIRCRAFT_CARRIER, UnitType.AIRCRAFT_CARRIER,
UnitType.SUBMARINE,
UnitType.MISSILE_JET, UnitType.DEMO_JET
};
UnitType.SEA_LEVEL, UnitType.SEA_LEVEL,
UnitType.SEA_LEVEL, UnitType.SEA_LEVEL,
UnitType.SEA_LEVEL, UnitType.SEA_LEVEL,
UnitType.SEA_LEVEL, UnitType.SEA_LEVEL,
UnitType.UNDERWATER,
UnitType.AIR, UnitType.AIR
}
health = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500}
speed = {.025, .025, .05, .05, .1, .1, .1, .1, .1, .1, .15}
@@ -17,7 +28,7 @@ destinationOffset = {.75, .75, 1, 1, .1, .1, .1, .1, .1, .5, .5}
anglePrecision = {.1, .1, .1, .1, .1, .1, .1, .1, .1, 3, 3}
cost = {500, 500, 500, 500, 500, 500, 500, 500, 500, 500, 500}
maxTurnAngle = {1, 1, .5, .5, 1, 1, .5, .5, 1, 2, 2}
range = {15, 15, 14, 14, 13, 13, 12, 12,15,25}
range = {15, 15, 14, 14, 13, 13, 12, 12, 15, 25}
unitCornerPoints = {
{