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https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
implemented toggle-debug command
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@@ -118,22 +118,24 @@ namespace battleship{
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AssetManager::getSingleton()->load(gm->getPath() + gop, true);
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AssetManager::getSingleton()->load(gm->getPath() + vfxp, true);
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vector<GameObject*> gameObjs;
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if(debug){
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vector<GameObject*> gameObjs;
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for(Player *pl : Game::getSingleton()->getPlayers()){
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for(Unit *u : pl->getUnits())
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gameObjs.push_back((GameObject*)u);
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for(Player *pl : Game::getSingleton()->getPlayers()){
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for(Unit *u : pl->getUnits())
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gameObjs.push_back((GameObject*)u);
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for(Projectile *proj : pl->getProjectiles())
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gameObjs.push_back((GameObject*)proj);
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for(Projectile *proj : pl->getProjectiles())
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gameObjs.push_back((GameObject*)proj);
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for(ResourceDeposit *dep : pl->getResourceDeposits())
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gameObjs.push_back((GameObject*)dep);
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for(ResourceDeposit *dep : pl->getResourceDeposits())
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gameObjs.push_back((GameObject*)dep);
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}
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for(GameObject *obj : gameObjs)
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obj->reinit();
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}
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for(GameObject *obj : gameObjs)
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obj->reinit();
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gm->getStateManager()->attachAppState(activeState);
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}
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