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factored out explosion behaviour
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@@ -6,8 +6,9 @@ projectiles = {
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ProjectileClass.TORPEDO,
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},
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speed = {.5, .06},
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explosion = {{damage = 100, radius = 20}, {damage = 20, radius = 3}},
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rayLength = {1.25, .75},
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damage = {450, 300},
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directHitDamage = {450, 300},
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name = {
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"Cruise missile",
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"Torpedo"
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