Merge pull request #129 from devZoGok/bf-127-map-crashes

Bf 127 map crashes
This commit is contained in:
devZoGok
2024-06-15 17:18:39 +00:00
committed by GitHub
6 changed files with 23 additions and 124673 deletions
+9 -5
View File
@@ -2,17 +2,21 @@ map = {
numWaterBodies = 1,
size = {x = 123.000000, y = 100, z = 123.000000},
impassibleNodeValue = 65535,
numPlayers = 1,
numSpawnPoints = 1,
spawnPoints = {
{x = -50.000000, y = 0.000000, z = -50.000000},
{x = 0.000000, y = 0.000000, z = 0.000000},
},
players = {
{
numResourceDeposits = 0,
resourceDeposits = {
resourceDeposits = {},
units = {{id = UnitId.ENGINEER, pos = {x = -30.000000, y = 0.000000, z = -30.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}}},
},
{
resourceDeposits = {},
units = {
{id = UnitId.ENGINEER, pos = {x = 30.000000, y = 0.000000, z = 30.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = UnitId.TACTICAL_CRUISER, pos = {x = 0.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}}
},
numUnits = 0,
}
},
numCells = 312,
+1 -1
View File
@@ -1,5 +1,5 @@
<node name="terrain">
<node name="plane">
<node name="plane" px="0.0" py="0.0" pz="-0.0" rw="1.0" rx="0.0" ry="0.0" rz="0.0" sx="1.0" sy="1.0" sz="1.0">
<mesh name="mesh" num_faces="20402" num_vertex_groups="0" num_shape_keys="0">
<vertdata px="-61.5" py="0" pz="-61.5" nx="0" ny="1" nz="0"/>
<vertdata px="-60.282177" py="0" pz="-60.282177" nx="0" ny="1" nz="0"/>
+12 -14
View File
@@ -9,27 +9,25 @@ spawnPoints = {
players = {
{
resourceDeposits = {
{id = 0, pos = {x = -2.211494, y = 0.000000, z = -10.615765}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = -2.211494, y = 0.000000, z = -10.615765}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = 6.105221, y = 0.000011, z = 0.419853}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = 6.105221, y = 0.000011, z = 0.419853}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = 19.663696, y = 0.000000, z = -0.795101}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = 19.663696, y = 0.000000, z = -0.795101}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = 13.173117, y = 0.000000, z = 12.344984}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = 13.112776, y = 0.000000, z = 12.405327}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = 10.513906, y = -0.000004, z = -14.970547}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = 10.513906, y = -0.000004, z = -14.970547}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = -5.240124, y = 0.000004, z = 11.061106}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = 0, pos = {x = -5.381660, y = 0.000004, z = 11.083004}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = ResourceId.RESOURCE, pos = {x = 30, y = 0, z = 0}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, initAmmount = 30000},
{id = ResourceId.RESOURCE, pos = {x = 50, y = 0, z = 0}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, initAmmount = 30000},
},
units = {
{id = 3, pos = {x = -50.000000, y = 0.000000, z = -50.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = UnitId.ENGINEER, pos = {x = -50.000000, y = 0.000000, z = -50.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
--{id = UnitId.ENGINEER, pos = {x = -10.000000, y = 0.000000, z = -10.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
--{id = UnitId.POINT_DEFENSE, pos = {x = 0.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
}
},
{
resourceDeposits = {},
units = {
{id = 3, pos = {x = 0.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}}
{id = UnitId.WAR_MECH, pos = {x = 3.000000, y = 0.000000, z = 12.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = UnitId.WAR_MECH, pos = {x = 0.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = UnitId.TRADE_CENTER, pos = {x = 0.000000, y = 0.000000, z = 20.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, buildStatus = 100},
{id = UnitId.RESOURCE_ROVER, pos = {x = 4.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
{id = UnitId.ENGINEER, pos = {x = 45.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}},
--{id = UnitId.EXTRACTOR, pos = {x = 30.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, buildStatus = 100},
{id = UnitId.FORT, pos = {x = 50.000000, y = 0.000000, z = 0.000000}, rot = {w = 1.000000, x = 0.000000, y = 0.000000, z = 0.000000}, buildStatus = 100},
}
}
},
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