keeping unit buttons when pausing the game

removing unit buttons when deselecting units
This commit is contained in:
devZoGok
2023-09-24 10:42:28 +03:00
parent 4ba11bb276
commit d43a40221b
10 changed files with 86 additions and 9 deletions
+27
View File
@@ -0,0 +1,27 @@
#include "buildButton.h"
#include "gameManager.h"
#include "unit.h"
#include "unitFrameController.h"
#include <solUtil.h>
namespace battleship{
using namespace sol;
using namespace std;
using namespace vb01;
using namespace vb01Gui;
using namespace gameBase;
BuildButton::BuildButton(Vector2 pos, Vector2 size, int structureId, string name, int trigger, string imagePath) : UnitButton(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, imagePath){
this->structureId = structureId;
}
void BuildButton::onClick(){
sol::state_view SOL_LUA_STATE = generateView();
string modelPath = (string)SOL_LUA_STATE["basePath"][structureId + 1] + (string)SOL_LUA_STATE["meshPath"][structureId + 1];
UnitFrameController *ufCtr = UnitFrameController::getSingleton();
ufCtr->addUnitFrame(UnitFrameController::UnitFrame(modelPath, structureId, (int)UnitType::LAND));
ufCtr->setPlacingFrames(true);
}
}