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https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
small bugfixes
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+8
-6
@@ -199,12 +199,14 @@ namespace battleship{
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Vector3 dragboxOrigin = dragboxNode->getPosition(), dragboxEnd = dragboxOrigin + dragboxSize;
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Vector2 pos = u->getScreenPos();
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if(!mainPlayer->getSelectedUnitsByClass(UnitClass::ENGINEER).empty())
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guiManager->readLuaScreenScript("engineerCommands.lua");
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else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::LAND_FACTORY).empty())
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guiManager->readLuaScreenScript("landFactoryCommands.lua");
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else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::NAVAL_FACTORY).empty())
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guiManager->readLuaScreenScript("navalFactoryCommands.lua");
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if(buttons.empty()){
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if(!mainPlayer->getSelectedUnitsByClass(UnitClass::ENGINEER).empty())
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guiManager->readLuaScreenScript("engineerCommands.lua");
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else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::LAND_FACTORY).empty())
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guiManager->readLuaScreenScript("landFactoryCommands.lua");
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else if(!mainPlayer->getSelectedUnitsByClass(UnitClass::NAVAL_FACTORY).empty())
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guiManager->readLuaScreenScript("navalFactoryCommands.lua");
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}
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if(isSelectionBox && fabs(pos.x - dragboxOrigin.x) < .5 * dragboxSize.x && fabs(pos.y - dragboxOrigin.y) < .5 * dragboxSize.y){
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if(!u->isSelected()){
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