unit orders aren't invoked if pressing a button

This commit is contained in:
devZoGok
2024-03-17 15:07:16 +02:00
parent ae93ada2c4
commit ce62c429c5
9 changed files with 72 additions and 5 deletions
+15
View File
@@ -0,0 +1,15 @@
#ifndef ACTIVE_STATE_BUTTON_H
#define ACTIVE_STATE_BUTTON_H
#include <button.h>
namespace battleship{
class ActiveStateButton : public vb01Gui::Button{
public:
ActiveStateButton(vb01::Vector2, vb01::Vector2, std::string, int = -1, std::string = "");
void onClick();
private:
};
}
#endif