@@ -104,6 +104,7 @@ namespace battleship{
vb01::s64 lastFireTime = 0;
Unit *unit = nullptr;
FxManager::Fx *fireFx = nullptr, *hitFx = nullptr;
static std::string LASER_FLAG;
void initProjectileData(sol::table);
FxManager::Fx* initFx(sol::table, std::string);
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