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implemented carriers
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@@ -83,7 +83,7 @@ function Player:issueBuildOrder()
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end
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spawnPoint = self:getSpawnPoint()
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structure = GameObjectFactory.createUnit(self, 14, spawnPoint, Quaternion:new(1, 0, 0, 0), 0)
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structure = GameObjectFactory.createUnit(self, 15, spawnPoint, Quaternion:new(1, 0, 0, 0), 0)
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self:addUnit(structure)
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self:issueOrder(1, Vector3:new(0, 0, 0), {Target:new(structure, Vector3:new(0, 0, 0))}, false)
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