fixed merge bugs

removed reseting player Lua counterparts
CPU players look for all resource deposits
This commit is contained in:
devZoGok
2025-03-08 14:48:40 +02:00
parent 00363f3832
commit c34d70526c
3 changed files with 21 additions and 17 deletions
+12 -15
View File
@@ -33,19 +33,7 @@ namespace battleship{
return game;
}
void Game::resetLuaGameObjects(){
sol::state_view SOL_LUA_VIEW = generateView();
SOL_LUA_VIEW.script("game.players = {}");
for(int i = 0; i < players.size(); i++)
SOL_LUA_VIEW["game"]["players"][i + 1] = players[i];
for(int i = 0; i < players.size(); i++)
if(players[i]->isCpuPlayer()){
string plStr = "game.players[" + to_string(i + 1) + "]";
SOL_LUA_VIEW.script("executeBtNode(" + plStr + ", " + plStr + ".behaviour)");
}
}
void Game::resetLuaGameObjects(){}
void Game::endGame(bool victory){
ended = true;
@@ -60,7 +48,16 @@ namespace battleship{
}
void Game::update(){
resetLuaGameObjects();
sol::state_view SOL_LUA_VIEW = generateView();
for(int i = 0; i < players.size(); i++)
SOL_LUA_VIEW["game"]["players"][i + 1] = players[i];
for(int i = 0; i < players.size(); i++)
if(players[i]->isCpuPlayer()){
string plStr = "game.players[" + to_string(i + 1) + "]";
SOL_LUA_VIEW.script("executeBtNode(" + plStr + ", " + plStr + ".behaviour)");
}
int numPlayersWithUnits = 0;
@@ -88,7 +85,7 @@ namespace battleship{
void Game::removeAllElements(){
resetLuaGameObjects();
generateView().script("game.players = {}");
while(!players.empty()){
delete players[0];