implemented central Game class

This commit is contained in:
devZoGok
2023-10-08 15:08:45 +03:00
parent e8432da24e
commit b895a85378
26 changed files with 174 additions and 125 deletions
+7 -2
View File
@@ -1,4 +1,3 @@
#pragma once
#ifndef PLAYER_H
#define PLAYER_H
@@ -8,6 +7,9 @@
#include "unit.h"
namespace battleship{
class ResourceDeposit;
class Projectile;
class Player {
public:
Player(int, int, int, vb01::Vector3 = vb01::Vector3::VEC_ZERO);
@@ -16,13 +18,14 @@ namespace battleship{
void issueOrder(Order::TYPE, std::vector<Order::Target>, bool);
void deselectUnit(int);
void deselectUnits();
bool isThisPlayersUnit(Unit*);
bool isThisPlayersUnit(GameObject*);
const inline std::vector<Unit*>& getSelectedUnits(){return selectedUnits;}
inline Unit* getSelectedUnit(int i){return selectedUnits[i];}
inline int getNumSelectedUnits(){return selectedUnits.size();}
inline void selectUnit(Unit *u){selectedUnits.push_back(u);}
inline void selectUnits(std::vector<Unit*> units){selectedUnits = units;}
inline void addUnit(Unit *u){units.push_back(u);}
inline void addResourceDeposit(ResourceDeposit *rd){resourceDeposits.push_back(rd);}
inline Unit* getUnit(int i){return units[i];}
inline std::vector<Unit*>& getUnits(){return units;}
inline void setId(int i){id=i;}
@@ -43,6 +46,8 @@ namespace battleship{
private:
int refineds = 0, wealth = 0, research = 0, faction, difficulty,side,id;
std::vector<Unit*> units, selectedUnits;
std::vector<Projectile*> projectiles;
std::vector<ResourceDeposit*> resourceDeposits;
vb01::Vector3 spawnPoint;
};
}