removed many Irrlicht references

This commit is contained in:
devZoGok
2021-10-31 15:13:47 +02:00
parent 0e236a44d6
commit b18b2fe9a8
70 changed files with 1822 additions and 1529 deletions
+10 -6
View File
@@ -1,4 +1,5 @@
#include <time.h>
#include <node.h>
#include "submarine.h"
#include "defConfigs.h"
@@ -7,17 +8,20 @@
using namespace game::core;
using namespace game::util;
using namespace vb01;
namespace game{
namespace content{
Submarine::Submarine(Player *player,vector3df pos, int id) : Unit(player,pos, id) {}
Submarine::Submarine(Player *player, Vector3 pos, int id) : Unit(player,pos, id) {}
void Submarine::attack(Order order) {
float angle=getAngleBetween(dirVec,*(order.targetPos[0])-pos);
if(angle/PI*180>50)
float angle = dirVec.getAngleBetween(*(order.targetPos[0]) - pos);
if(angle / PI * 180 > 50)
Unit::move(order, range);
if (canFire()) {
vector3df p = pos + projectileData::pos[id][0][0].X * leftVec + projectileData::pos[id][0][0].Y * upVec - projectileData::pos[id][0][0].Z*dirVec;
Vector3 p = pos + leftVec * projectileData::pos[id][0][0].x + upVec * projectileData::pos[id][0][0].y - dirVec * projectileData::pos[id][0][0].z;
addProjectile(new Torpedo(this, p, dirVec, leftVec, upVec, getId(), 0, 0));
lastShotTime=getTime();
}
@@ -25,13 +29,13 @@ namespace game{
void Submarine::emerge() {
submerged = false;
pos.Y += 5;
pos.y += 5;
node->setPosition(pos);
}
void Submarine::submerge() {
submerged = true;
pos.Y -= 5;
pos.y -= 5;
node->setPosition(pos);
}
}