removed many Irrlicht references

This commit is contained in:
devZoGok
2021-10-31 15:13:47 +02:00
parent 0e236a44d6
commit b18b2fe9a8
70 changed files with 1822 additions and 1529 deletions
+32 -29
View File
@@ -4,57 +4,60 @@
#include "util.h"
#include "inGameAppState.h"
using namespace irr::io;
using namespace irr::core;
using namespace irr::video;
using namespace irr::scene;
using namespace game::util;
using namespace sf;
using namespace std;
using namespace vb01;
namespace game{
namespace content{
void detonate(InGameAppState *inGameState,vector3df pos,vector3df dir){
SoundBuffer *sfxBuffer=new SoundBuffer();
Sound *sfx=nullptr;
path p=PATH+"Sounds/Explosions/explosion0"+stringw(rand()%4)+".ogg";
void detonate(InGameAppState *inGameState, Vector3 pos, Vector3 dir){
sf::SoundBuffer *sfxBuffer = new sf::SoundBuffer();
sf::Sound *sfx = nullptr;
string p = PATH + "Sounds/Explosions/explosion0" + to_string(rand() % 4) + ".ogg";
if(sfxBuffer->loadFromFile(p.c_str())){
sfx=new Sound(*sfxBuffer);
sfx = new sf::Sound(*sfxBuffer);
sfx->play();
}
Fx fx;
fx.initTime=getTime();
fx.time=2500;
fx.sfx=sfx;
fx.initTime = getTime();
fx.time = 2500;
fx.sfx = sfx;
inGameState->addFx(fx);
}
void detonateDepthCharge(core::InGameAppState *inGameState, irr::core::vector3df){
SoundBuffer *sfxBuffer=new SoundBuffer();
Sound *sfx=nullptr;
path p=PATH+"Sounds/Destroyers/depthCharge.ogg";
void detonateDepthCharge(core::InGameAppState *inGameState, Vector3){
sf::SoundBuffer *sfxBuffer = new sf::SoundBuffer();
sf::Sound *sfx = nullptr;
string p = PATH + "Sounds/Destroyers/depthCharge.ogg";
if(sfxBuffer->loadFromFile(p.c_str())){
sfx=new Sound(*sfxBuffer);
sfx = new sf::Sound(*sfxBuffer);
sfx->play();
}
Fx fx;
fx.initTime=getTime();
fx.time=2000;
fx.sfx=sfx;
fx.initTime = getTime();
fx.time = 2000;
fx.sfx = sfx;
inGameState->addFx(fx);
}
void detonateTorpedo(core::InGameAppState *inGameState, irr::core::vector3df){
SoundBuffer *sfxBuffer=new SoundBuffer();
Sound *sfx=nullptr;
path p=PATH+"Sounds/Submarines/torpedo.ogg";
void detonateTorpedo(core::InGameAppState *inGameState, Vector3){
sf::SoundBuffer *sfxBuffer = new sf::SoundBuffer();
sf::Sound *sfx = nullptr;
string p = PATH + "Sounds/Submarines/torpedo.ogg";
if(sfxBuffer->loadFromFile(p.c_str())){
sfx=new Sound(*sfxBuffer);
sfx = new sf::Sound(*sfxBuffer);
sfx->play();
}
Fx fx;
fx.initTime=getTime();
fx.time=250;
fx.sfx=sfx;
fx.initTime = getTime();
fx.time = 250;
fx.sfx = sfx;
inGameState->addFx(fx);
}
}