bugfix unpausing crashes

This commit is contained in:
devZoGok
2026-03-15 15:21:11 +02:00
parent 3df38f8eda
commit adc5f329f0
4 changed files with 8 additions and 8 deletions
+2 -3
View File
@@ -75,15 +75,14 @@ namespace battleship{
FxManager::getSingleton()->update();
}
void Game::initLuaPlayers(bool resetBehaviour){
void Game::initLuaPlayers(){
sol::state_view SOL_LUA_VIEW = generateView();
vector<Player*> cpuPlayers = getCpuPlayers();
for(int i = 0; i < cpuPlayers.size(); i++)
SOL_LUA_VIEW["game"]["cpuPlayers"][i + 1] = cpuPlayers[i];
if(resetBehaviour)
SOL_LUA_VIEW.script_file(GameManager::getSingleton()->getPath() + "Scripts/Core/playerInit.lua");
SOL_LUA_VIEW.script_file(GameManager::getSingleton()->getPath() + "Scripts/Core/playerInit.lua");
}
void Game::removeAllElements(){