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bugfix unpausing crashes
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@@ -75,15 +75,14 @@ namespace battleship{
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FxManager::getSingleton()->update();
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}
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void Game::initLuaPlayers(bool resetBehaviour){
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void Game::initLuaPlayers(){
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sol::state_view SOL_LUA_VIEW = generateView();
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vector<Player*> cpuPlayers = getCpuPlayers();
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for(int i = 0; i < cpuPlayers.size(); i++)
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SOL_LUA_VIEW["game"]["cpuPlayers"][i + 1] = cpuPlayers[i];
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if(resetBehaviour)
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SOL_LUA_VIEW.script_file(GameManager::getSingleton()->getPath() + "Scripts/Core/playerInit.lua");
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SOL_LUA_VIEW.script_file(GameManager::getSingleton()->getPath() + "Scripts/Core/playerInit.lua");
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}
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void Game::removeAllElements(){
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