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factored out options screen GUI elements using the new GUI subsystem
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#include "defaultsButton.h"
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#include "gameManager.h"
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namespace battleship{
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using namespace std;
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using namespace vb01;
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using namespace vb01Gui;
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DefaultsButton::DefaultsButton(Vector2 pos, Vector2 size, string name) : Button(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true) {}
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void DefaultsButton::onClick() {}
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}
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