diff --git a/map.cpp b/map.cpp index 4aa7dc7..ae96c86 100755 --- a/map.cpp +++ b/map.cpp @@ -207,7 +207,6 @@ namespace battleship{ preprareScene(); if(!empty){ - sol::state_view SOL_LUA_STATE = generateView(); SOL_LUA_STATE.script_file(GameManager::getSingleton()->getPath() + "Models/Maps/" + mapName + "/" + mapName + ".lua"); int numWaterbodies = SOL_LUA_STATE[mapTable]["numWaterBodies"];