subs can only fire missiles when reemerged

This commit is contained in:
devZoGok
2025-06-01 10:12:47 +03:00
parent 692c917296
commit 90a11b6f58
6 changed files with 48 additions and 2 deletions
+1
View File
@@ -198,6 +198,7 @@ namespace battleship{
std::vector<Player*> getSelectingPlayers();
void removeOrder(int);
virtual bool validateLaunchOrder(){return !getWeaponsByOrder(Order::TYPE::LAUNCH).empty();}
virtual bool validateGarrisonOrder(Order){return false;}
virtual void targetUnitsAutomatically();
virtual void reinit();