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Added the Unit::State constructor argument
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@@ -11,7 +11,7 @@ namespace battleship{
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class ResourceRover : public Vehicle{
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public:
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ResourceRover(Player*, int, vb01::Vector3, vb01::Quaternion);
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ResourceRover(Player*, int, vb01::Vector3, vb01::Quaternion, Unit::State = Unit::State::STAND_GROUND);
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~ResourceRover();
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void update();
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private:
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