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Added the Unit::State constructor argument
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@@ -3,7 +3,7 @@
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namespace battleship{
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using namespace vb01;
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PointDefense::PointDefense(Player *player, int id, Vector3 pos, Quaternion rot, int buildStatus) : Structure(player, id, pos, rot, buildStatus){
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PointDefense::PointDefense(Player *player, int id, Vector3 pos, Quaternion rot, int buildStatus, Unit::State state) : Structure(player, id, pos, rot, buildStatus, state){
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turretDir = dirVec;
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}
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