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Added the Unit::State constructor argument
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@@ -9,7 +9,7 @@ namespace battleship{
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using namespace vb01;
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using namespace gameBase;
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Engineer::Engineer(Player *player, int id, Vector3 pos, Quaternion rot) : Vehicle(player, id, pos, rot){}
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Engineer::Engineer(Player *player, int id, Vector3 pos, Quaternion rot, Unit::State state) : Vehicle(player, id, pos, rot, state){}
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void Engineer::build(Order order){
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if(pathPoints.empty()){
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