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https://github.com/devZoGok/PlanetFleet.git
synced 2026-09-03 12:33:28 +00:00
begun implementing the new GUI subsystem for the map editor entry buttons
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#include "newMapButton.h"
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#include "concreteGuiManager.h"
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#include "gameManager.h"
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namespace battleship{
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using namespace std;
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using namespace vb01;
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using namespace vb01Gui;
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NewMapButton::OkButton::OkButton(vb01::Vector2 pos, vb01::Vector2 size, vb01Gui::Textbox *name, vb01Gui::Textbox *sx, vb01Gui::Textbox *sy) : Button(pos, size, "Ok", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", -1, true){
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this->name = name;
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this->sizeX = sx;
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this->sizeY = sy;
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}
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void NewMapButton::OkButton::onClick(){
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/*
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GameManager *gm = GameManager::getSingleton();
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StateManager *stateManager = gm->getStateManager();
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GuiAppState *state = (GuiAppState*)stateManager->getAppStateByType((int)AppStateType::GUI_STATE);
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state->removeAllTextboxes();
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state->removeAllButtons(vector<Button*>{this});
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Vector2 size = Vector2(
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atof(wstringToString(sizeX->getText()).c_str()),
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atof(wstringToString(sizeY->getText()).c_str())
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);
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stateManager->attachAppState(new MapEditorAppState(wstringToString(name->getText()), size, true));
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state->removeButton(this);
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*/
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}
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NewMapButton::NewMapButton(Vector2 pos, Vector2 size) : Button(pos, size, "New map", GameManager::getSingleton()->getPath() + "Fonts/batang.ttf"){}
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void NewMapButton::onClick(){
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ConcreteGuiManager *guiManager = ConcreteGuiManager::getSingleton();
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guiManager->removeAllButtons();
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guiManager->removeAllListboxes();
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guiManager->removeAllCheckboxes();
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guiManager->removeAllSliders();
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guiManager->removeAllTextboxes();
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guiManager->readLuaScreenScript("newMap.lua");
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/*
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GameManager *gm = GameManager::getSingleton();
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StateManager *stateManager = gm->getStateManager();
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GuiAppState *state = (GuiAppState*)stateManager->getAppStateByType((int)AppStateType::GUI_STATE);
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state->removeAllButtons(vector<Button*>{this});
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Vector2 size = Vector2(140, 20);
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string fontPath = gm->getPath() + "Fonts/batang.ttf";
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Textbox *name = new Textbox(Vector2(100, 150), size, fontPath);
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Textbox *sizeX = new Textbox(Vector2(100, 150 + (size.y + 10)), size, fontPath);
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Textbox *sizeY = new Textbox(Vector2(100, 150 + 2 * (size.y + 10)), size, fontPath);
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state->addTextbox(name);
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state->addTextbox(sizeX);
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state->addTextbox(sizeY);
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state->addButton(new OkButton(Vector2(200, gm->getHeight() - 150), Vector2(140, 50), name, sizeX, sizeY));
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state->removeButton(this);
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*/
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}
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}
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