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https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
removed TerrainObject struct
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@@ -43,7 +43,7 @@ namespace battleship{
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//TODO implement terrain evenness check
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void UnitFrameController::update(){
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Map *map = Map::getSingleton();
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MeshData meshData = map->getTerrainObject(0).node->getMesh(0)->getMeshBase();
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MeshData meshData;
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MeshData::Vertex *verts = meshData.vertices;
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int numVerts = 3 * meshData.numTris;
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@@ -56,7 +56,7 @@ namespace battleship{
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for(UnitFrame &s : unitFrames){
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vector<Ray::CollisionResult> results;
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Ray::retrieveCollisions(startPos, (endPos - startPos).norm(), map->getTerrainObject(0).node, results);
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Ray::retrieveCollisions(startPos, (endPos - startPos).norm(), map->getNodeParent()->getChild(0), results);
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Ray::sortResults(results);
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if(!results.empty()){
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