removed TerrainObject struct

This commit is contained in:
devZoGok
2023-09-03 09:22:05 +03:00
parent c7f5914a04
commit 80dc5503be
9 changed files with 70 additions and 79 deletions
+1 -1
View File
@@ -22,7 +22,7 @@ namespace battleship{
MapEditorAppState::MapEditor *mapEditor = ((MapEditorAppState*)sm->getAppStateByType((int)AppStateType::MAP_EDITOR))->getMapEditor();
Map *map = Map::getSingleton();
Material *mat = map->getTerrainObject(0).node->getMesh(0)->getMaterial();
Material *mat = map->getNodeParent()->getChild(0)->getMesh(0)->getMaterial();
Material::BoolUniform *texturingUniform = (Material::BoolUniform*)mat->getUniform("texturingEnabled");
Texture *landTex = mapEditor->getLandmassTexture(selectedOption);
string texUni = "textures[0]";