mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
updated button signatures
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+5
-5
@@ -9,21 +9,21 @@ using namespace std;
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namespace battleship{
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using namespace configData;
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OptionsButton::OkButton::OkButton() : Button(Vector2(50, GameManager::getSingleton()->getHeight() - 150), Vector2(140, 50), "Ok", true) {
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OptionsButton::OkButton::OkButton() : Button(Vector2(50, GameManager::getSingleton()->getHeight() - 150), Vector2(140, 50), "Ok", PATH + "Fonts/batang.ttf", -1, true) {
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this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
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}
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void OptionsButton::OkButton::onClick() {
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}
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OptionsButton::DefaultsButton::DefaultsButton() : Button(Vector2(200, GameManager::getSingleton()->getHeight() - 150), Vector2(140, 50), "Restore defaults", true) {
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OptionsButton::DefaultsButton::DefaultsButton() : Button(Vector2(200, GameManager::getSingleton()->getHeight() - 150), Vector2(140, 50), "Restore defaults", PATH + "Fonts/batang.ttf", -1, true) {
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this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
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}
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void OptionsButton::DefaultsButton::onClick() {
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}
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OptionsButton::BackButton::BackButton() : Button(Vector2(350, GameManager::getSingleton()->getHeight() - 150), Vector2(140, 50), "Back", true) {
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OptionsButton::BackButton::BackButton() : Button(Vector2(350, GameManager::getSingleton()->getHeight() - 150), Vector2(140, 50), "Back", PATH + "Fonts/batang.ttf", -1, true) {
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this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
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}
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void OptionsButton::BackButton::onClick() {
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@@ -43,7 +43,7 @@ namespace battleship{
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state->removeButton("Back");
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}
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OptionsButton::TabButton::TabButton(Vector2 pos, Vector2 size, string name) :Button(pos, size, name, true) {
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OptionsButton::TabButton::TabButton(Vector2 pos, Vector2 size, string name) :Button(pos, size, name, PATH + "Fonts/batang.ttf", -1, true) {
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this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
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}
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void OptionsButton::TabButton::onClick() {
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@@ -198,7 +198,7 @@ namespace battleship{
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state->removeButton("Multiplayer");
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}
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OptionsButton::OptionsButton(Vector2 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, separate) {
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OptionsButton::OptionsButton(Vector2 pos, Vector2 size, string name, bool separate) : Button(pos, size, name, PATH + "Fonts/batang.ttf", -1, separate) {
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this->state = ((GuiAppState*)GameManager::getSingleton()->getStateManager()->getAppState(AppStateTypes::GUI_STATE));
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}
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void OptionsButton::onClick() {
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