false'ing ActiveGameState flags upon dettachment

This commit is contained in:
devZoGok
2026-06-16 20:27:14 +03:00
parent deac9d0fcb
commit 72fa0a4325
+13
View File
@@ -140,6 +140,19 @@ namespace battleship{
void ActiveGameState::onDettached() {
AbstractAppState::onDettached();
isSelectionBox = false;
shiftPressed = false;
controlPressed = false;
selectMouseClicked = false;
orderMouseClicked = false;
buildableStructSelected = false;
selectingPatrolPoints = false;
selectingDestOrient = false;
forceCursorState = false;
orderPossible = false;
tradingScreen = false;
offerScreen = false;
}
void ActiveGameState::updateCursor(){