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shifting submarine frame dive depth
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+1
-2
@@ -27,8 +27,7 @@ namespace battleship{
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if(builder->getBuildableUnit(slotId).buildable){
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GameObjectFrameController *ufCtr = GameObjectFrameController::getSingleton();
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ufCtr->addGameObjectFrame(GameObjectFrame(builder->getBuildableUnit(slotId).id, GameObject::Type::UNIT));
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ufCtr->setPlacingFrames(true);
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ufCtr->setPlacingOnSurface(true);
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activeState->setBuildableStructSelected(true);
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}
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}
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