diff --git a/activeGameState.h b/activeGameState.h index fa6923d..c4659cb 100755 --- a/activeGameState.h +++ b/activeGameState.h @@ -52,7 +52,6 @@ namespace battleship{ inline std::vector getGuiTexts(){return guiTexts;} inline Player* getPlayer(){return mainPlayer;} inline std::unordered_map>& getUnitGroups(){return unitGroups;} // Returns the unitGroups by reference - // inline std::vector& getUnitGroup(int i){return unitGroups[i];} inline void setBuildableStructSelected(bool bss){this->buildableStructSelected = bss;} inline bool isBuildableStructSelected(){return buildableStructSelected;} inline float getDepth(){return depth;} @@ -85,7 +84,6 @@ namespace battleship{ GuiAppState *guiState; GameObject *gameObjHoveredOn = nullptr; vb01::Vector2 clickPoint; - // std::vector unitGroups[10], prevSelectedUnits; std::vector prevSelectedUnits; std::unordered_map> unitGroups; std::vector targets;