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reimplemented certain paused game state buttons using the new GUI subsystem
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#ifndef MAIN_MENU_BUTTON_H
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#define MAIN_MENU_BUTTON_H
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#include <button.h>
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namespace battleship{
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class MainMenuButton : public vb01Gui::Button{
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public:
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MainMenuButton(vb01::Vector2, vb01::Vector2, std::string);
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void onClick();
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private:
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};
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}
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#endif
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