mirror of
https://github.com/devZoGok/PlanetFleet.git
synced 2026-08-26 19:43:29 +00:00
code cleanup
This commit is contained in:
@@ -1,32 +1,8 @@
|
||||
#include "mapEditorButton.h"
|
||||
#include "guiAppState.h"
|
||||
#include "inGameAppState.h"
|
||||
#include "mapEditorAppState.h"
|
||||
#include "concreteGuiManager.h"
|
||||
|
||||
#include <stateManager.h>
|
||||
|
||||
namespace battleship{
|
||||
using namespace std;
|
||||
using namespace vb01;
|
||||
using namespace vb01Gui;
|
||||
using namespace gameBase;
|
||||
|
||||
void MapEditorButton::onClick(){
|
||||
ConcreteGuiManager::getSingleton()->readLuaScreenScript("mapEditorMenu.lua");
|
||||
/*
|
||||
GameManager *gm = GameManager::getSingleton();
|
||||
GuiAppState *guiState = (GuiAppState*)gm->getStateManager()->getAppStateByType((int)AppStateType::GUI_STATE);
|
||||
guiState->removeAllButtons(vector<Button*>{this});
|
||||
|
||||
int width = gm->getWidth(), height = gm->getHeight();
|
||||
Vector2 size = Vector2(150, 40);
|
||||
|
||||
NewMapButton *newMapButton = new NewMapButton(Vector2(width / 16, height / 12), size);
|
||||
LoadMapButton *loadMapButton = new LoadMapButton(Vector2(width / 16, height / 12 * 2), size);
|
||||
guiState->addButton(newMapButton);
|
||||
guiState->addButton(loadMapButton);
|
||||
guiState->removeButton(this);
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user