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https://github.com/devZoGok/PlanetFleet.git
synced 2026-09-03 04:23:36 +00:00
using a civilian player
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@@ -48,9 +48,8 @@ namespace battleship{
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string refIconFile = SOL_STATE_VIEW["refIcon"];
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string basePath = GameManager::getSingleton()->getPath() + "Textures/Icons/Minimap/";
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for(Player *pl : Game::getSingleton()->getPlayers())
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for(ResourceDeposit *rd : pl->getResourceDeposits())
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depositIcons.push_back(initIcon(rd->getPos(), basePath + refIconFile));
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for(ResourceDeposit *rd : Game::getSingleton()->getCivilianPlayer()->getResourceDeposits())
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depositIcons.push_back(initIcon(rd->getPos(), basePath + refIconFile));
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string camIconFile = SOL_STATE_VIEW["eyeIcon"];
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camIcon = initIcon(Root::getSingleton()->getCamera()->getPosition(), basePath + camIconFile);
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@@ -107,7 +106,7 @@ namespace battleship{
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Vector3 mapSize = Map::getSingleton()->getMapSize();
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vector<pair<Unit*, Vector2>> unitMinimapPos;
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for(Player *pl : Game::getSingleton()->getPlayers())
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for(Player *pl : Game::getSingleton()->getPlayers(true))
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for(Unit *un : pl->getUnits()){
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Vector2 coords = Vector2(
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int(un->getPos().x / mapSize.x * width),
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@@ -395,15 +394,15 @@ namespace battleship{
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//TODO move minimap loading elsewhere
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void Map::loadPlayerGameObjects(){
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int numPlayers = Game::getSingleton()->getNumPlayers();
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vector<Player*> players = Game::getSingleton()->getPlayers(true);
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sol::state_view SOL_LUA_VIEW = generateView();
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string playerInd = "players";
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for(int i = 0; i < numPlayers; i++){
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for(int i = 0; i < players.size(); i++){
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string resDepInd = "resourceDeposits";
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SOL_LUA_VIEW.script("numResourceDeposits = #" + mapTable + "." + playerInd + "[" + to_string(i + 1) + "]." + resDepInd);
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int numNpcObjs = SOL_LUA_VIEW["numResourceDeposits"];
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Player *player = Game::getSingleton()->getPlayer(i);
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Player *player = players[i];
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for(int j = 0; j < numNpcObjs; j++){
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sol::table npcObjTable = SOL_LUA_VIEW[mapTable][playerInd][i + 1][resDepInd][j + 1];
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@@ -587,7 +586,7 @@ namespace battleship{
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}
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void Map::unloadPlayerObjects(){
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for(Player *pl : Game::getSingleton()->getPlayers()){
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for(Player *pl : Game::getSingleton()->getPlayers(true)){
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while(pl->getNumUnits() > 0){
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pl->removeUnit(0);
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}
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