using the Destructable class as part of units' and projectiles' inheritance structure

This commit is contained in:
devZoGok
2025-11-29 15:57:27 +02:00
parent 786d0c706d
commit 4fa5d73c1b
15 changed files with 178 additions and 130 deletions
+1 -1
View File
@@ -48,7 +48,7 @@ namespace battleship{
researchStatusForeground->setVisible(false);
}
else if(!researchQueue.empty()){
Unit::displayUnitStats(researchStatusForeground, researchStatusBackground, researchStatus, 100, mainPlayer == player && mainPlayerSelecting, Vector2(0, -10));
Unit::displayStats(researchStatusForeground, researchStatusBackground, researchStatus, 100, mainPlayer == player && mainPlayerSelecting, Vector2(0, -10));
int techCost = Game::getSingleton()->getTechnology(researchQueue[0]).cost;
int playerResearch = player->getResource(ResourceType::RESEARCH);