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implemented CPU player building a land factory
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@@ -1,8 +1,5 @@
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Unit = {}
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function Unit:new(un)
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unit = un or {}
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self.__index = index
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setmetatable(unit, self)
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return unit
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end
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Unit.behaviour = {
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type = BTNodeType.SEQUENCE,
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children = {
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}
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}
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