accessible trading screen

This commit is contained in:
devZoGok
2025-04-17 20:15:26 +03:00
parent 410cdeaa0f
commit 46c0044767
13 changed files with 116 additions and 55 deletions
+21
View File
@@ -0,0 +1,21 @@
#include "activeStateBackButton.h"
#include "activeGameState.h"
#include "gameManager.h"
#include <stateManager.h>
namespace battleship{
using namespace std;
using namespace vb01;
using namespace gameBase;
ActiveStateBackButton::ActiveStateBackButton(Vector3 pos, Vector2 size, string name) : BackButton(pos, size, name, "activeGameState.lua"){}
void ActiveStateBackButton::onClick(){
StateManager *stateManager = GameManager::getSingleton()->getStateManager();
ActiveGameState *activeState = (ActiveGameState*)stateManager->getAppStateByType((int)AppStateType::ACTIVE_STATE);
activeState->setTradingScreen(false);
BackButton::onClick();
}
}