corrected garrisonable unit slot rendering

This commit is contained in:
devZoGok
2024-01-14 10:57:01 +02:00
parent 55d9ba0acc
commit 407d4202d6
+1 -1
View File
@@ -202,7 +202,7 @@ namespace battleship{
vector<Player*> selectingPlayers = getSelectingPlayers();
bool mainPlayerSelecting = (find(selectingPlayers.begin(), selectingPlayers.end(), mainPlayer) != selectingPlayers.end());
bool mainPlayerOwner = (player == mainPlayer);
bool renderSelectables = (mainPlayer && mainPlayerOwner);
bool renderSelectables = (mainPlayerSelecting && mainPlayerOwner);
renderOrderLine(renderSelectables);
executeOrders();