diff --git a/Assets/Scripts/GameObjects/Units/unitData.lua b/Assets/Scripts/GameObjects/Units/unitData.lua
index d9a8972..c3058ea 100644
--- a/Assets/Scripts/GameObjects/Units/unitData.lua
+++ b/Assets/Scripts/GameObjects/Units/unitData.lua
@@ -186,6 +186,7 @@ units = {
hitboxOffset = {x = 0, y = 4.5, z = 0},
lineOfSight = 25,
name = 'Mech',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Mechs/',
meshPath = 'acsMech.xml',
albedoPath = 'mech.jpg',
@@ -261,6 +262,7 @@ units = {
hitboxOffset = {x = 0, y = 3.02, z = .16},
lineOfSight = 25,
name = 'Mech',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Mechs/',
meshPath = 'aincMech.xml',
albedoPath = 'mech.jpg',
@@ -336,6 +338,7 @@ units = {
hitboxOffset = {x = 0, y = 4.27, z = .13},
lineOfSight = 25,
name = 'Mech',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Mechs/',
meshPath = 'erMech.xml',
albedoPath = 'mech.jpg',
@@ -394,6 +397,7 @@ units = {
hitboxOffset = {x = 0, y = 5.46, z = .86},
lineOfSight = 75,
name = 'Tank',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Tanks/',
meshPath = 'acsTank.xml',
albedoPath = 'tank.jpg',
@@ -452,6 +456,7 @@ units = {
hitboxOffset = {x = 0, y = 3.31, z = 0},
lineOfSight = 75,
name = 'Tank',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Tanks/',
meshPath = 'aincTank.xml',
albedoPath = 'tank.jpg',
@@ -513,6 +518,7 @@ units = {
hitboxOffset = {x = 0, y = 5.27, z = .26},
lineOfSight = 75,
name = 'Tank',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Tanks/',
meshPath = 'erTank.xml',
albedoPath = 'tank.jpg',
@@ -572,6 +578,7 @@ units = {
hitboxOffset = {x = 0, y = 7.69, z = .71},
lineOfSight = 90,
name = 'Artillery',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Artillery/',
meshPath = 'acsArtillery.xml',
albedoPath = 'artillery.jpg',
@@ -630,6 +637,7 @@ units = {
hitboxOffset = {x = 0, y = 7, z = 1.3},
lineOfSight = 90,
name = 'Artillery',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Artillery/',
meshPath = 'aincArtillery.xml',
albedoPath = 'artillery.jpg',
@@ -689,6 +697,7 @@ units = {
hitboxOffset = {x = 0, y = 1, z = 0},
lineOfSight = 30,
name = 'Artillery',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Artillery/',
meshPath = 'artillery.xml',
albedoPath = 'artillery.jpg',
@@ -725,6 +734,7 @@ units = {
hitboxOffset = {x = 0, y = 1.21, z = 0},
lineOfSight = 200,
name = 'Engineer',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Engineers/',
albedoPath = 'engineer.jpg',
colorNodes = {'Cube'},
@@ -755,7 +765,20 @@ units = {
{id = UnitId.POINT_DEFENSE, iconPath = 'Icons/Buttons/GameObjects/pointDefense.png', buildable = true, trigger = 80},
{id = UnitId.EXTRACTOR, iconPath = 'Icons/Buttons/GameObjects/extractor.png', buildable = true, trigger = 69},
},
- abilityButtons = {{buttonType = ButtonType.ORDER, name = 'Hack', orderType = OrderType.HACK}},
+ abilityButtons = {
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Hack',
+ orderType = OrderType.HACK,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {
+ {entry = {text = 'Eject'}},
+ {entry = {text = 'Eject all garrisoned units'}},
+ }
+ }
+ }
+ },
unitClass = UnitClass.CYBORG_ENGINEER,
unitType = UnitType.LAND,
armor = {ArmorType.MECHANIC},
@@ -770,6 +793,7 @@ units = {
hitboxOffset = {x = .178, y = 3.27, z = 0},
lineOfSight = 150,
name = 'Engineer',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Engineers/',
albedoPath = 'engineer.jpg',
colorNodes = {'Engineer_Asia.001'},
@@ -806,6 +830,7 @@ units = {
hitboxOffset = {x = 0, y = 1.02, z = .19},
lineOfSight = 200,
name = 'Engineer',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Engineers/',
albedoPath = 'engineer.jpg',
colorNodes = {'EngineerAM.001'},
@@ -836,7 +861,20 @@ units = {
{id = UnitId.POINT_DEFENSE, iconPath = 'Icons/Buttons/GameObjects/pointDefense.png', buildable = true, trigger = 80},
{id = UnitId.EXTRACTOR, iconPath = 'Icons/Buttons/GameObjects/extractor.png', buildable = true, trigger = 69},
},
- abilityButtons = {{buttonType = ButtonType.ORDER, name = 'Hack', orderType = OrderType.HACK}},
+ abilityButtons = {
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Hack',
+ orderType = OrderType.HACK,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {
+ {entry = {text = 'Eject'}},
+ {entry = {text = 'Eject all garrisoned units'}},
+ }
+ }
+ }
+ },
unitClass = UnitClass.CYBORG_ENGINEER,
unitType = UnitType.LAND,
armor = {ArmorType.MECHANIC},
@@ -851,6 +889,7 @@ units = {
hitboxOffset = {x = 0, y = 2.83, z = .4},
lineOfSight = 150,
name = 'Engineer',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Engineers/',
albedoPath = 'engineer.jpg',
colorNodes = {'Cube.001'},
@@ -887,6 +926,7 @@ units = {
hitboxOffset = {x = 0, y = 1.41, z = 1},
lineOfSight = 200,
name = 'Engineer',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Engineers/',
albedoPath = 'engineer.jpg',
colorNodes = {'Cube.001'},
@@ -917,7 +957,20 @@ units = {
{id = UnitId.POINT_DEFENSE, iconPath = 'Icons/Buttons/GameObjects/pointDefense.png', buildable = true, trigger = 80},
{id = UnitId.EXTRACTOR, iconPath = 'Icons/Buttons/GameObjects/extractor.png', buildable = true, trigger = 69},
},
- abilityButtons = {{buttonType = ButtonType.ORDER, name = 'Hack', orderType = OrderType.HACK}},
+ abilityButtons = {
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Hack',
+ orderType = OrderType.HACK,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {
+ {entry = {text = 'Eject'}},
+ {entry = {text = 'Eject all garrisoned units'}},
+ }
+ }
+ }
+ },
unitClass = UnitClass.CYBORG_ENGINEER,
unitType = UnitType.LAND,
armor = {ArmorType.MECHANIC},
@@ -932,6 +985,7 @@ units = {
hitboxOffset = {x = 0, y = 2.9, z = .55},
lineOfSight = 150,
name = 'Engineer',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Engineers/',
albedoPath = 'engineer.jpg',
colorNodes = {'Rig.001'},
@@ -1024,6 +1078,7 @@ units = {
lineOfSight = 5,
colorNodes = {'Cube.002'},
name = 'Transport',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Transports/',
meshPath = 'acsTransport.xml',
albedoPath = 'transport.jpg',
@@ -1103,6 +1158,7 @@ units = {
lineOfSight = 5,
colorNodes = {'turret'},
name = 'Transport',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Transports/',
meshPath = 'aincTransport.xml',
albedoPath = 'transport.jpg',
@@ -1196,9 +1252,51 @@ units = {
{
weapons = {},
abilityButtons = {
- {buttonType = ButtonType.ORDER, name = 'Supply', orderType = OrderType.SUPPLY},
- {buttonType = ButtonType.ORDER, name = 'Load', orderType = OrderType.LOAD},
- {buttonType = ButtonType.ORDER, name = 'Unload', orderType = OrderType.UNLOAD},
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Supply',
+ orderType = OrderType.SUPPLY,
+ tooltip = {
+ size = {x = 210, y = 60},
+ lines = {
+ {entry = {text = 'Supply'}},
+ {entry = {text = 'Begin collecting refineds'}},
+ {entry = {text = 'from an extractor'}},
+ }
+ }
+ },
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Load',
+ orderType = OrderType.LOAD,
+ tooltip = {
+ size = {x = 290, y = 120},
+ lines = {
+ {entry = {text = 'Load'}},
+ {entry = {text = 'Load the cargo ship with the'}},
+ {entry = {text = 'corresponding resource. Can load:'}},
+ {entry = {text = 'from refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
+ {entry = {text = 'from trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
+ {entry = {text = 'from labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
+ }
+ }
+ },
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Unload',
+ orderType = OrderType.UNLOAD,
+ tooltip = {
+ size = {x = 320, y = 120},
+ lines = {
+ {entry = {text = 'Unload'}},
+ {entry = {text = 'Unload the cargo ship with the'}},
+ {entry = {text = 'corresponding resource. Can unload:'}},
+ {entry = {text = 'to refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
+ {entry = {text = 'to trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
+ {entry = {text = 'to labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
+ }
+ }
+ }
},
unitClass = UnitClass.RESOURCE_ROVER,
unitType = UnitType.HOVER,
@@ -1216,6 +1314,7 @@ units = {
hitboxOffset = {x = 0, y = 2.65, z = 0},
lineOfSight = 5,
name = 'Cargo ship',
+ description = '',
colorNodes = {'Cargo'},
basePath = PATH .. vehiclePrefix .. 'Cargoships/',
meshPath = 'acsCargoShip.xml',
@@ -1231,9 +1330,51 @@ units = {
{
weapons = {},
abilityButtons = {
- {buttonType = ButtonType.ORDER, name = 'Supply', orderType = OrderType.SUPPLY},
- {buttonType = ButtonType.ORDER, name = 'Load', orderType = OrderType.LOAD},
- {buttonType = ButtonType.ORDER, name = 'Unload', orderType = OrderType.UNLOAD},
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Supply',
+ orderType = OrderType.SUPPLY,
+ tooltip = {
+ size = {x = 210, y = 60},
+ lines = {
+ {entry = {text = 'Supply'}},
+ {entry = {text = 'Begin collecting refineds'}},
+ {entry = {text = 'from an extractor'}},
+ }
+ }
+ },
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Load',
+ orderType = OrderType.LOAD,
+ tooltip = {
+ size = {x = 290, y = 120},
+ lines = {
+ {entry = {text = 'Load'}},
+ {entry = {text = 'Load the cargo ship with the'}},
+ {entry = {text = 'corresponding resource. Can load:'}},
+ {entry = {text = 'from refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
+ {entry = {text = 'from trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
+ {entry = {text = 'from labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
+ }
+ }
+ },
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Unload',
+ orderType = OrderType.UNLOAD,
+ tooltip = {
+ size = {x = 320, y = 120},
+ lines = {
+ {entry = {text = 'Unload'}},
+ {entry = {text = 'Unload the cargo ship with the'}},
+ {entry = {text = 'corresponding resource. Can unload:'}},
+ {entry = {text = 'to refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
+ {entry = {text = 'to trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
+ {entry = {text = 'to labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
+ }
+ }
+ }
},
unitClass = UnitClass.RESOURCE_ROVER,
unitType = UnitType.HOVER,
@@ -1251,6 +1392,7 @@ units = {
hitboxOffset = {x = 0, y = 2.65, z = 0},
lineOfSight = 5,
name = 'Cargo ship',
+ description = '',
colorNodes = {'Cargo'},
basePath = PATH .. vehiclePrefix .. 'Cargoships/',
meshPath = 'aincCargoShip.xml',
@@ -1266,9 +1408,51 @@ units = {
{
weapons = {},
abilityButtons = {
- {buttonType = ButtonType.ORDER, name = 'Supply', orderType = OrderType.SUPPLY},
- {buttonType = ButtonType.ORDER, name = 'Load', orderType = OrderType.LOAD},
- {buttonType = ButtonType.ORDER, name = 'Unload', orderType = OrderType.UNLOAD},
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Supply',
+ orderType = OrderType.SUPPLY,
+ tooltip = {
+ size = {x = 210, y = 60},
+ lines = {
+ {entry = {text = 'Supply'}},
+ {entry = {text = 'Begin collecting refineds'}},
+ {entry = {text = 'from an extractor'}},
+ }
+ }
+ },
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Load',
+ orderType = OrderType.LOAD,
+ tooltip = {
+ size = {x = 290, y = 120},
+ lines = {
+ {entry = {text = 'Load'}},
+ {entry = {text = 'Load the cargo ship with the'}},
+ {entry = {text = 'corresponding resource. Can load:'}},
+ {entry = {text = 'from refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
+ {entry = {text = 'from trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
+ {entry = {text = 'from labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
+ }
+ }
+ },
+ {
+ buttonType = ButtonType.ORDER,
+ name = 'Unload',
+ orderType = OrderType.UNLOAD,
+ tooltip = {
+ size = {x = 320, y = 120},
+ lines = {
+ {entry = {text = 'Unload'}},
+ {entry = {text = 'Unload the cargo ship with the'}},
+ {entry = {text = 'corresponding resource. Can unload:'}},
+ {entry = {text = 'to refineries'}, icons = {{charId = 0, path = 'Resources/refineds.png'}}},
+ {entry = {text = 'to trade centers'}, icons = {{charId = 0, path = 'Resources/wealth.png'}}},
+ {entry = {text = 'to labs'}, icons = {{charId = 0, path = 'Resources/research.png'}}},
+ }
+ }
+ }
},
unitClass = UnitClass.RESOURCE_ROVER,
unitType = UnitType.HOVER,
@@ -1286,6 +1470,7 @@ units = {
hitboxOffset = {x = 0, y = 2.65, z = 0},
lineOfSight = 5,
name = 'Cargo ship',
+ description = '',
colorNodes = {'Cargo'},
basePath = PATH .. vehiclePrefix .. 'Cargoships/',
meshPath = 'erCargoShip.xml',
@@ -1394,6 +1579,7 @@ units = {
lineOfSight = 50,
colorNodes = {'AATuret'},
name = 'Assault cruiser',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
meshPath = 'heavyAssaultCruiser.xml',
albedoPath = 'cruiser.jpg',
@@ -1506,6 +1692,7 @@ units = {
lineOfSight = 5,
colorNodes = {'frontAATurret', 'rearAATurret'},
name = 'Assault cruiser',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
meshPath = 'mediumAssaultCruiser.xml',
albedoPath = 'cruiser.jpg',
@@ -1616,6 +1803,7 @@ units = {
lineOfSight = 5,
colorNodes = {'aaTurret'},
name = 'Assault cruiser',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
meshPath = 'lightAssaultCruiser.xml',
albedoPath = 'cruiser.jpg',
@@ -1706,6 +1894,7 @@ units = {
lineOfSight = 100,
colorNodes = {'FrontTurret', 'RearTurret'},
name = 'Anti sub cruiser',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
meshPath = 'acsAntiSubCruiser.xml',
albedoPath = 'cruiser.jpg',
@@ -1832,6 +2021,7 @@ units = {
lineOfSight = 100,
colorNodes = {'sides'},
name = 'Anti sub cruiser',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
meshPath = 'aincAntiSubCruiser.xml',
albedoPath = 'cruiser.jpg',
@@ -1987,6 +2177,7 @@ units = {
lineOfSight = 100,
colorNodes = {'Gunship.001'},
name = 'Anti sub cruiser',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Cruisers/',
meshPath = 'erAntiSubCruiser.xml',
albedoPath = 'cruiser.jpg',
@@ -2038,6 +2229,7 @@ units = {
hitboxOffset = {x = 0, y = 1.8, z = -1.3},
lineOfSight = 50,
name = 'Missile submarine',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Submarines/',
meshPath = 'acsMissileSubmarine.xml',
albedoPath = 'submarine.jpg',
@@ -2142,6 +2334,7 @@ units = {
hitboxOffset = {x = 0, y = 2.29, z = -1.09},
lineOfSight = 500,
name = 'Missile submarine',
+ description = '',
basePath = PATH .. vehiclePrefix .. 'Submarines/',
meshPath = 'erMissileSubmarine.xml',
albedoPath = 'submarine.jpg',
@@ -2181,6 +2374,7 @@ units = {
hitboxOffset = {x = 0, y = 1.8, z = -1.3},
lineOfSight = 0,
name = 'Stealth submarine',
+ description = '',
colorNodes = {'Cube.001'},
basePath = PATH .. vehiclePrefix .. 'Submarines/',
meshPath = 'acsSubmarine.xml',
@@ -2220,6 +2414,7 @@ units = {
size = {x = 8.32, y = 12.1, z = 57.4},
lineOfSight = 0,
name = 'Stealth submarine',
+ description = '',
colorNodes = {'Cube.001'},
basePath = PATH .. vehiclePrefix .. 'Submarines/',
meshPath = 'aincSubmarine.xml',
@@ -2259,6 +2454,7 @@ units = {
size = {x = 5.37, y = 7.66, z = 43},
lineOfSight = 0,
name = 'Stealth submarine',
+ description = '',
colorNodes = {'Sphere.001'},
basePath = PATH .. vehiclePrefix .. 'Submarines/',
meshPath = 'erSubmarine.xml',
@@ -2282,6 +2478,7 @@ units = {
hitboxOffset = {x = 0, y = 6.7, z = 0},
lineOfSight = 25,
name = 'Icebreaker',
+ description = '',
colorNodes = {'Cube.001'},
basePath = PATH .. vehiclePrefix .. 'Icebreakers/',
meshPath = 'acsIcebreaker.xml',
@@ -2305,6 +2502,7 @@ units = {
hitboxOffset = {x = 0, y = 7.6, z = 5.88},
lineOfSight = 25,
name = 'Icebreaker',
+ description = '',
colorNodes = {'Cube.001'},
basePath = PATH .. vehiclePrefix .. 'Icebreakers/',
meshPath = 'aincIcebreaker.xml',
@@ -2328,6 +2526,7 @@ units = {
hitboxOffset = {x = 0, y = 6.71, z = 5.95},
lineOfSight = 25,
name = 'Icebreaker',
+ description = '',
colorNodes = {'Cube.001'},
basePath = PATH .. vehiclePrefix .. 'Icebreakers/',
meshPath = 'erIcebreaker.xml',
@@ -2375,6 +2574,7 @@ units = {
hitboxOffset = {x = 0, y = 4.7, z = 0},
lineOfSight = 25,
name = 'Freezer',
+ description = '',
colorNodes = {'CryoGun'},
basePath = PATH .. vehiclePrefix .. 'Freezers/',
meshPath = 'freezer.xml',
@@ -2416,6 +2616,7 @@ units = {
hitboxOffset = {x = 0, y = 1.13, z = 1.83},
lineOfSight = 25,
name = 'EMP boat',
+ description = '',
colorNodes = {'turret'},
basePath = PATH .. vehiclePrefix .. 'EMPShips/',
meshPath = 'empShip.xml',
@@ -2449,6 +2650,7 @@ units = {
lineOfSight = 5,
colorNodes = {'ring'},
name = 'Land factory',
+ description = '',
albedoPath = 'factory.jpg',
basePath = PATH .. structurePrefix .. 'LandFactories/',
meshPath = 'acsFactory.xml',
@@ -2476,6 +2678,7 @@ units = {
lineOfSight = 5,
colorNodes = {'Cube.002'},
name = 'Land factory',
+ description = '',
albedoPath = 'factory.jpg',
basePath = PATH .. structurePrefix .. 'LandFactories/',
meshPath = 'aincFactory.xml',
@@ -2503,6 +2706,7 @@ units = {
lineOfSight = 5,
colorNodes = {'Sphere.001'},
name = 'Land factory',
+ description = '',
albedoPath = 'factory.jpg',
basePath = PATH .. structurePrefix .. 'LandFactories/',
meshPath = 'erFactory.xml',
@@ -2530,6 +2734,7 @@ units = {
hitboxOffset = {x = 0, y = 28.4, z = -29},
lineOfSight = 5,
name = 'Naval factory',
+ description = '',
basePath = PATH .. structurePrefix .. 'NavalFactories/',
meshPath = 'acsFactory.xml',
colorNodes = {'stripes'},
@@ -2558,6 +2763,7 @@ units = {
hitboxOffset = {x = 0, y = 18, z = 0},
lineOfSight = 5,
name = 'Naval factory',
+ description = '',
colorNodes = {'roof'},
basePath = PATH .. structurePrefix .. 'NavalFactories/',
meshPath = 'aincFactory.xml',
@@ -2588,6 +2794,7 @@ units = {
hitboxOffset = {x = 0, y = 10, z = -14},
lineOfSight = 5,
name = 'Naval factory',
+ description = '',
colorNodes = {'building'},
basePath = PATH .. structurePrefix .. 'NavalFactories/',
meshPath = 'erFactory.xml',
@@ -2599,10 +2806,46 @@ units = {
unitClass = UnitClass.TRADE_CENTER,
unitType = UnitType.LAND,
abilityButtons = {
- {buttonType = ButtonType.BUY_REFINEDS, name = 'Buy ref', trigger = 73},
- {buttonType = ButtonType.SELL_REFINEDS, name = 'Sell ref', trigger = 79},
- {buttonType = ButtonType.BUY_RESEARCH, name = 'Buy rsch', trigger = 75},
- {buttonType = ButtonType.SELL_RESEARCH, name = 'Sell rsch', trigger = 76}
+ {
+ buttonType = ButtonType.BUY_REFINEDS,
+ name = 'Buy ref',
+ trigger = 73,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Buy _ refineds for _ wealth'}}}
+ }
+ },
+ {
+ buttonType = ButtonType.SELL_REFINEDS,
+ name = 'Sell ref',
+ trigger = 79,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Sell _ refineds for _ wealth'}}}
+ }
+ },
+ {
+ buttonType = ButtonType.BUY_RESEARCH,
+ name = 'Buy rsch',
+ trigger = 75,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Buy _ research for _ wealth'}}}
+ }
+ },
+ {
+ buttonType = ButtonType.SELL_RESEARCH,
+ name = 'Sell rsch',
+ trigger = 76,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Sell _ research for _ wealth'}}}
+ }
+ }
},
maxUnevenness = .5,
isVehicle = false,
@@ -2614,6 +2857,7 @@ units = {
lineOfSight = 5,
colorNodes = {'wall'},
name = 'Trade center',
+ description = '',
basePath = PATH .. structurePrefix .. 'TradeCenters/',
meshPath = 'acsTradeCenter.xml',
albedoPath = 'tradeCenter.jpg',
@@ -2624,10 +2868,46 @@ units = {
unitClass = UnitClass.TRADE_CENTER,
unitType = UnitType.LAND,
abilityButtons = {
- {buttonType = ButtonType.BUY_REFINEDS, name = 'Buy ref', trigger = 73},
- {buttonType = ButtonType.SELL_REFINEDS, name = 'Sell ref', trigger = 79},
- {buttonType = ButtonType.BUY_RESEARCH, name = 'Buy rsch', trigger = 75},
- {buttonType = ButtonType.SELL_RESEARCH, name = 'Sell rsch', trigger = 76}
+ {
+ buttonType = ButtonType.BUY_REFINEDS,
+ name = 'Buy ref',
+ trigger = 73,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Buy _ refineds for _ wealth'}}}
+ }
+ },
+ {
+ buttonType = ButtonType.SELL_REFINEDS,
+ name = 'Sell ref',
+ trigger = 79,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Sell _ refineds for _ wealth'}}}
+ }
+ },
+ {
+ buttonType = ButtonType.BUY_RESEARCH,
+ name = 'Buy rsch',
+ trigger = 75,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Buy _ research for _ wealth'}}}
+ }
+ },
+ {
+ buttonType = ButtonType.SELL_RESEARCH,
+ name = 'Sell rsch',
+ trigger = 76,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Sell _ research for _ wealth'}}}
+ }
+ }
},
maxUnevenness = .5,
isVehicle = false,
@@ -2639,6 +2919,7 @@ units = {
lineOfSight = 5,
colorNodes = {'Cube.001'},
name = 'Trade center',
+ description = '',
basePath = PATH .. structurePrefix .. 'TradeCenters/',
meshPath = 'aincTradeCenter.xml',
albedoPath = 'tradeCenter.jpg',
@@ -2649,10 +2930,46 @@ units = {
unitClass = UnitClass.TRADE_CENTER,
unitType = UnitType.LAND,
abilityButtons = {
- {buttonType = ButtonType.BUY_REFINEDS, name = 'Buy ref', trigger = 73},
- {buttonType = ButtonType.SELL_REFINEDS, name = 'Sell ref', trigger = 79},
- {buttonType = ButtonType.BUY_RESEARCH, name = 'Buy rsch', trigger = 75},
- {buttonType = ButtonType.SELL_RESEARCH, name = 'Sell rsch', trigger = 76}
+ {
+ buttonType = ButtonType.BUY_REFINEDS,
+ name = 'Buy ref',
+ trigger = 73,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Buy _ refineds for _ wealth'}}}
+ }
+ },
+ {
+ buttonType = ButtonType.SELL_REFINEDS,
+ name = 'Sell ref',
+ trigger = 79,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Sell _ refineds for _ wealth'}}}
+ }
+ },
+ {
+ buttonType = ButtonType.BUY_RESEARCH,
+ name = 'Buy rsch',
+ trigger = 75,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Buy _ research for _ wealth'}}}
+ }
+ },
+ {
+ buttonType = ButtonType.SELL_RESEARCH,
+ name = 'Sell rsch',
+ trigger = 76,
+ amount = 10,
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {{entry = {text = 'Sell _ research for _ wealth'}}}
+ }
+ }
},
maxUnevenness = .5,
isVehicle = false,
@@ -2664,6 +2981,7 @@ units = {
lineOfSight = 5,
colorNodes = {'sphere'},
name = 'Trade center',
+ description = '',
basePath = PATH .. structurePrefix .. 'TradeCenters/',
meshPath = 'erTradeCenter.xml',
albedoPath = 'tradeCenter.jpg',
@@ -2674,7 +2992,20 @@ units = {
unitClass = UnitClass.LAB,
unitType = UnitType.LAND,
maxUnevenness = .5,
- abilityButtons = {{buttonType = ButtonType.ACTIVE_STATE, name = 'Tech tree', guiScreen = 'acsTechTree.lua'}},
+ abilityButtons = {
+ {
+ buttonType = ButtonType.ACTIVE_STATE,
+ name = 'Tech tree',
+ guiScreen = 'acsTechTree.lua',
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {
+ {entry = {text = 'Tech tree'}},
+ {entry = {text = 'Access the Asian technology tree'}},
+ }
+ }
+ }
+ },
isVehicle = false,
health = 500,
buildTime = 1000,
@@ -2686,6 +3017,7 @@ units = {
generationSpeed = 10,
researchCost = 1,
name = 'Lab',
+ description = '',
colorNodes = {'stripes'},
basePath = PATH .. structurePrefix .. 'Labs/',
meshPath = 'acsLab.xml',
@@ -2697,7 +3029,20 @@ units = {
unitClass = UnitClass.LAB,
unitType = UnitType.LAND,
maxUnevenness = .5,
- abilityButtons = {{buttonType = ButtonType.ACTIVE_STATE, name = 'Tech tree', guiScreen = 'aincTechTree.lua'}},
+ abilityButtons = {
+ {
+ buttonType = ButtonType.ACTIVE_STATE,
+ name = 'Tech tree',
+ guiScreen = 'aincTechTree.lua',
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {
+ {entry = {text = 'Tech tree'}},
+ {entry = {text = 'Access the American technology tree'}},
+ }
+ }
+ }
+ },
isVehicle = false,
health = 500,
buildTime = 1000,
@@ -2709,6 +3054,7 @@ units = {
generationSpeed = 10,
researchCost = 1,
name = 'Lab',
+ description = '',
colorNodes = {'stripe'},
basePath = PATH .. structurePrefix .. 'Labs/',
meshPath = 'aincLab.xml',
@@ -2720,7 +3066,20 @@ units = {
unitClass = UnitClass.LAB,
unitType = UnitType.LAND,
maxUnevenness = .5,
- abilityButtons = {{buttonType = ButtonType.ACTIVE_STATE, name = 'Tech tree', guiScreen = 'erTechTree.lua'}},
+ abilityButtons = {
+ {
+ buttonType = ButtonType.ACTIVE_STATE,
+ name = 'Tech tree',
+ guiScreen = 'erTechTree.lua',
+ tooltip = {
+ size = {x = 200, y = 40},
+ lines = {
+ {entry = {text = 'Tech tree'}},
+ {entry = {text = 'Access the European technology tree'}},
+ }
+ }
+ }
+ },
isVehicle = false,
health = 500,
buildTime = 1000,
@@ -2732,6 +3091,7 @@ units = {
generationSpeed = 10,
researchCost = 1,
name = 'Lab',
+ description = '',
colorNodes = {'stripes'},
basePath = PATH .. structurePrefix .. 'Labs/',
meshPath = 'erLab.xml',
@@ -2796,6 +3156,7 @@ units = {
hitboxOffset = {x = 0, y = 4, z = 0},
lineOfSight = 55,
name = 'Point defense',
+ description = '',
colorNodes = {'Hoses', 'Hoses.001'},
turretNode = 'TurretBody',
basePath = PATH .. structurePrefix .. 'PointDefenses/',
@@ -2819,6 +3180,7 @@ units = {
size = {x = 9.72, y = 10.14, z = 9.72},
lineOfSight = 5,
name = 'Extractor',
+ description = 'Collects refineds from resource deposits',
basePath = PATH .. structurePrefix .. 'Extractors/',
meshPath = 'extractor.xml',
albedoPath = 'extractor.jpg',
@@ -2857,6 +3219,7 @@ units = {
hitboxOffset = {x = 0, y = 15.2, z = 0},
lineOfSight = 5,
name = 'Refinery',
+ description = '',
basePath = PATH .. structurePrefix .. 'Refineries/',
meshPath = 'aincRefinery.xml',
albedoPath = 'refinery.jpg',
@@ -2876,6 +3239,7 @@ units = {
hitboxOffset = {x = 0, y = 13.95, z = 3.23},
lineOfSight = 5,
name = 'Refinery',
+ description = '',
basePath = PATH .. structurePrefix .. 'Refineries/',
meshPath = 'erRefinery.xml',
albedoPath = 'refinery.jpg',
@@ -2891,6 +3255,7 @@ units = {
hitboxOffset = {x = 0, y = 0, z = 0},
lineOfSight = 5,
name = 'Ice sheet',
+ description = '',
basePath = PATH .. structurePrefix .. 'IceSheets/',
meshPath = 'iceSheet.xml',
albedoPath = 'iceSheet.jpg',
diff --git a/Assets/Scripts/Gui/activeGameState.lua b/Assets/Scripts/Gui/activeGameState.lua
index cda4cd6..e7fa7da 100644
--- a/Assets/Scripts/Gui/activeGameState.lua
+++ b/Assets/Scripts/Gui/activeGameState.lua
@@ -118,7 +118,14 @@ gui = {
guiScreen = 'tradingHub.lua',
pos = {x = minimapSize.x, y = res.y - minimapSize.y, z = -.2},
size = {x = Size.x, y = minimapSize.y - .75 * sz},
- trigger = 10
+ trigger = 10,
+ tooltip = {
+ offset = {x = Size.x, y = -(minimapSize.y - .75 * sz), z = .1},
+ size = {x = 310, y = 20},
+ lines = {
+ {entry = {text = 'Trade resources with other players'}},
+ }
+ }
},
{
guiType = GuiType.GUI_RECTANGLE,
diff --git a/Assets/Scripts/Gui/mainMenu.lua b/Assets/Scripts/Gui/mainMenu.lua
index ba8edbe..78fef46 100644
--- a/Assets/Scripts/Gui/mainMenu.lua
+++ b/Assets/Scripts/Gui/mainMenu.lua
@@ -34,10 +34,13 @@ gui = {
baseColor = {x = .6, y = .6, z = .6, w = 1},
hoveredOnColor = {x = .8, y = .8, z = .8, w = 1},
tooltip = {
- offset = {x = 100, y = 100},
- size = {x = 300, y = 200},
+ offset = {x = 100, y = -25, z = .1},
+ size = {x = 270, y = 20},
lines = {
- {entry = {text = 'Play with computer opponents'}},
+ {
+ entry = {text = 'Play with computer opponents'},
+ },
+
}
}
},
@@ -46,20 +49,41 @@ gui = {
size = Size,
guiType = GuiType.BUTTON,
name = 'Map editor',
- buttonType = ButtonType.MAP_EDITOR
+ buttonType = ButtonType.MAP_EDITOR,
+ tooltip = {
+ offset = {x = 100, y = -25, z = .1},
+ size = {x = 340, y = 20},
+ lines = {
+ {entry = {text = 'Create new maps or edit existing ones'}},
+ }
+ }
},
{
pos = {x = 20, y = 220, z = 0},
size = Size,
guiType = GuiType.BUTTON,
name = 'Options',
- buttonType = ButtonType.OPTIONS
+ buttonType = ButtonType.OPTIONS,
+ tooltip = {
+ offset = {x = 100, y = -25, z = .1},
+ size = {x = 200, y = 20},
+ lines = {
+ {entry = {text = 'Configure Planet Fleet'}},
+ }
+ }
},
{
pos = {x = 20, y = 280, z = 0},
size = Size,
guiType = GuiType.BUTTON,
name = 'Exit',
- buttonType = ButtonType.EXIT
+ buttonType = ButtonType.EXIT,
+ tooltip = {
+ offset = {x = 100, y = -25, z = .1},
+ size = {x = 150, y = 20},
+ lines = {
+ {entry = {text = 'Exit Planet Fleet'}},
+ }
+ }
}
}
diff --git a/Assets/Scripts/Gui/tradingScreen.lua b/Assets/Scripts/Gui/tradingScreen.lua
index 937e83b..d1da4ec 100644
--- a/Assets/Scripts/Gui/tradingScreen.lua
+++ b/Assets/Scripts/Gui/tradingScreen.lua
@@ -12,6 +12,9 @@ IconPath = {WEALTH = 'Icons/Resources/wealth.png', RESEARCH = 'Icons/Resources/r
function createResourceTrayGui(cpuPlayer, lineId, guiId, imgPath)
height = HubMargin.top + lineId * iconSize.y
+ tooltipOffset = {x = iconSize.x * (cpuPlayer and 1 or -1), y = -iconSize.y, z = .1}
+ tooltipSize = {x = 190, y = 20}
+ resourceAmountDelta = 10
if guiId == ResourceTrayGuiId.ICON then
guiElPos = {x = HubPos.x + (cpuPlayer and HubMargin.left or HubSize.x -(HubMargin.right + 3 * iconSize.x + textboxSize.x)), y = height, z = .2}
@@ -36,11 +39,18 @@ function createResourceTrayGui(cpuPlayer, lineId, guiId, imgPath)
return {
guiType = GuiType.BUTTON,
buttonType = ButtonType.RESOURCE_AMMOUNT,
- ammount = 10,
+ ammount = resourceAmountDelta,
name = '+',
pos = guiElPos,
size = iconSize,
- trigger = 10
+ trigger = 10,
+ tooltip = {
+ offset = tooltipOffset,
+ size = tooltipSize,
+ lines = {
+ {entry = {text = 'Increase value by ' .. resourceAmountDelta}},
+ }
+ }
}
elseif guiId == ResourceTrayGuiId.DECREMENT then
guiElPos = {x = HubPos.x + (cpuPlayer and HubMargin.left + 2 * iconSize.x + textboxSize.x or HubSize.x -(HubMargin.right + iconSize.x)), y = height, z = .2}
@@ -48,11 +58,18 @@ function createResourceTrayGui(cpuPlayer, lineId, guiId, imgPath)
return {
guiType = GuiType.BUTTON,
buttonType = ButtonType.RESOURCE_AMMOUNT,
- ammount = -10,
+ ammount = -resourceAmountDelta,
name = '-',
pos = guiElPos,
size = iconSize,
- trigger = 10
+ trigger = 10,
+ tooltip = {
+ offset = tooltipOffset,
+ size = tooltipSize,
+ lines = {
+ {entry = {text = 'Decrease value by ' .. resourceAmountDelta}},
+ }
+ }
}
end
end
diff --git a/Assets/Scripts/Gui/unitGui.lua b/Assets/Scripts/Gui/unitGui.lua
index 8890486..e659db7 100644
--- a/Assets/Scripts/Gui/unitGui.lua
+++ b/Assets/Scripts/Gui/unitGui.lua
@@ -11,7 +11,7 @@ function generateButton(numGui, buttonData)
yOffset = (numGui + 1) % 2 == 0 and (buttonSize.y + buttonSpace.y) or 0
button = {
- pos = {x = buttonInitPos.x + xOffset, y = buttonInitPos.y + yOffset, z = .5},
+ pos = {x = buttonInitPos.x + xOffset, y = buttonInitPos.y + yOffset, z = buttonInitPos.z},
size = buttonSize,
guiType = GuiType.BUTTON,
name = buttonData.name,
@@ -22,6 +22,8 @@ function generateButton(numGui, buttonData)
factoryId = buttonData.factoryId,
engineerId = buttonData.engineerId,
guiScreen = buttonData.guiScreen,
+ tooltip = buttonData.tooltip,
+ amount = buttonData.amount,
slotId = buttonData.slotId
}
@@ -30,15 +32,50 @@ end
function generateGui(unitId)
local gui = {}
+ haltOrder = {
+ buttonType = ButtonType.ORDER,
+ orderType = OrderType.HALT,
+ name = 'Halt',
+ tooltip = {
+ offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
+ size = {x = 210, y = 20},
+ lines = {{entry = {text = "Cancel all unit\'s orders"}}}
+ }
+ }
vehicleButtonData = {
- {buttonType = ButtonType.UNIT_STATE, imagePath = 'Icons/Buttons/chase.png'},
- {buttonType = ButtonType.ORDER, orderType = OrderType.GARRISON, name = 'Garrison'},
- {buttonType = ButtonType.ORDER, orderType = OrderType.PATROL, name = 'Patrol'},
- {buttonType = ButtonType.ORDER, orderType = OrderType.HALT, name = 'Halt'},
- }
- structureButtonData = {
- {buttonType = ButtonType.ORDER, orderType = OrderType.HALT, name = 'Halt'}
+ {
+ buttonType = ButtonType.UNIT_STATE,
+ imagePath = 'Icons/Buttons/chase.png',
+ tooltip = {
+ offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
+ size = {x = 340, y = 120},
+ lines = {
+ {entry = {text = 'Toggle unit state'}},
+ {entry = {text = '(C)hase: automatically attacks and'}},
+ {entry = {text = 'pursues enemies'}},
+ {entry = {text = '(S)tand ground: automatically fires on'}},
+ {entry = {text = 'enemies but does not move'}},
+ {entry = {text = '(H)old fire: does not react to enemies'}},
+ }
+ }
+ },
+ {
+ buttonType = ButtonType.ORDER,
+ orderType = OrderType.GARRISON,
+ name = 'Garrison',
+ tooltip = {
+ offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
+ size = {x = 300, y = 60},
+ lines = {
+ {entry = {text = 'Garrison'}},
+ {entry = {text = 'Enter a garrisonable unit, such as a'}},
+ {entry = {text = 'transport ship'}},
+ }
+ }
+ },
+ haltOrder
}
+ structureButtonData = {haltOrder}
mainUnit = units[unitId + 1]
unitButtonData = mainUnit.isVehicle and vehicleButtonData or structureButtonData
@@ -47,7 +84,15 @@ function generateGui(unitId)
unitButtonData[#unitButtonData + 1] = {
buttonType = ButtonType.ORDER,
orderType = OrderType.EJECT,
- name = 'Eject'
+ name = 'Eject',
+ tooltip = {
+ offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
+ size = {x = 220, y = 40},
+ lines = {
+ {entry = {text = 'Eject'}},
+ {entry = {text = 'Eject all garrisoned units'}},
+ }
+ }
}
end
@@ -64,7 +109,13 @@ function generateGui(unitId)
name = abilButton.name,
buttonType = abilButton.buttonType,
guiScreen = abilButton.guiScreen,
- orderType = abilButton.orderType
+ orderType = abilButton.orderType,
+ amount = abilButton.amount,
+ tooltip = {
+ offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
+ size = abilButton.tooltip.size,
+ lines = abilButton.tooltip.lines
+ }
}
gui[#gui + 1] = generateButton(#gui, buttonData)
end
@@ -86,6 +137,8 @@ function generateGui(unitId)
mainUnit.unitClass == UnitClass.ENGINEER or
mainUnit.unitClass == UnitClass.FREEZER
)
+ costStr = '' .. units[buildUnit.id + 1].cost
+ buildTimeStr = '' .. units[buildUnit.id + 1].buildTime
buttonData = {
trigger = buildUnit.trigger,
@@ -94,7 +147,21 @@ function generateGui(unitId)
factoryId = (isFactory and unitId or nil),
engineerId = (isEng and unitId or nil),
imagePath = buildUnit.iconPath,
- slotId = (ButtonType.BUILD and i - 1 or nil)
+ slotId = (ButtonType.BUILD and i - 1 or nil),
+ tooltip = {
+ offset = {x = buttonSize.x, y = -buttonSize.y, z = .1},
+ size = {x = 220, y = 60},
+ lines = {
+ {entry = {text = units[buildUnit.id + 1].name}},
+ {
+ entry = {text = 'Cost: ' .. costStr .. ' ' .. buildTimeStr},
+ icons = {
+ {charId = 0, path = 'Resources/refineds.png'},
+ {charId = 9 + #costStr, path = 'Resources/time.png'}
+ }
+ },
+ }
+ }
}
gui[#gui + 1] = generateButton(#gui, buttonData)
diff --git a/Assets/Textures/Icons/Resources/time.png b/Assets/Textures/Icons/Resources/time.png
index ae1ba7c..a671a83 100644
Binary files a/Assets/Textures/Icons/Resources/time.png and b/Assets/Textures/Icons/Resources/time.png differ
diff --git a/Assets/Textures/Icons/Resources/time.svg b/Assets/Textures/Icons/Resources/time.svg
index 8462ec8..0de6591 100644
--- a/Assets/Textures/Icons/Resources/time.svg
+++ b/Assets/Textures/Icons/Resources/time.svg
@@ -7,7 +7,7 @@
viewBox="0 0 210 297"
version="1.1"
id="svg1"
- inkscape:version="1.3.2 (091e20ef0f, 2023-11-25, custom)"
+ inkscape:version="1.4.4 (dcaf3e7d9e, 2026-05-05)"
sodipodi:docname="time.svg"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
@@ -23,9 +23,9 @@
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:document-units="mm"
- inkscape:zoom="1.0733976"
- inkscape:cx="429.47738"
- inkscape:cy="417.36631"
+ inkscape:zoom="0.75900672"
+ inkscape:cx="334.64789"
+ inkscape:cy="388.0071"
inkscape:window-width="1918"
inkscape:window-height="1058"
inkscape:window-x="0"
@@ -39,23 +39,24 @@
inkscape:groupmode="layer"
id="layer1">
+ inkscape:export-xdpi="46.181816"
+ inkscape:export-ydpi="46.181816" />
+ x="21.99954"
+ y="144.25369"
+ transform="rotate(-50.109638)" />
getPath() + "Fonts/batang.ttf";
- return new Tooltip(guiPos + offset, size, lines, fontPath);
+ Tooltip *tooltip = new Tooltip(guiPos + offset, size, lines, fontPath);
+
+ sol::optional bgColorTblOpt = tooltipTbl["backgroundColor"];
+
+ if(bgColorTblOpt != sol::nullopt){
+ sol::table bgColorTbl = tooltipTbl["backgroundColor"];
+ Vector4 bgColor = Vector4(bgColorTbl["x"], bgColorTbl["y"], bgColorTbl["z"], bgColorTbl["w"]);
+ tooltip->getBackground()->getMaterial()->setVec4Uniform("diffuseColor", bgColor);
+ }
+
+ return tooltip;
}
//TODO refactor player difficulty and faction listbox selection
@@ -242,16 +256,16 @@ namespace battleship{
button = new ResearchButton(pos, size, name, (int)guiTable["trigger"], imagePath, (int)guiTable["techId"]);
break;
case BUY_REFINEDS:
- button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::BUY_REFINEDS);
+ button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::BUY_REFINEDS, (int)guiTable["amount"]);
break;
case SELL_REFINEDS:
- button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::SELL_REFINEDS);
+ button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::SELL_REFINEDS, (int)guiTable["amount"]);
break;
case BUY_RESEARCH:
- button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::BUY_RESEARCH);
+ button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::BUY_RESEARCH, (int)guiTable["amount"]);
break;
case SELL_RESEARCH:
- button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::SELL_RESEARCH);
+ button = new TradeButton(pos, size, name, (int)guiTable["trigger"], imagePath, TradeButton::Type::SELL_RESEARCH, (int)guiTable["amount"]);
break;
case ACTIVE_STATE_BUTTON:
button = new ActiveStateButton(pos, size, guiTable["guiScreen"], name, fontBasePath + "batang.ttf", (int)guiTable["trigger"], imagePath);
diff --git a/pfButtonBase.h b/pfButtonBase.h
index 01a50e9..d0a5353 100644
--- a/pfButtonBase.h
+++ b/pfButtonBase.h
@@ -15,7 +15,7 @@ namespace battleship{
inline void setEnabledHoverdOn(bool e){this->enabledHoveredOn = e;}
inline void setHoveredOnColor(vb01::Vector4 hc){this->hoveredOnColor = hc;}
inline void setBaseColor(vb01::Vector4 bc){this->baseColor = bc;}
- private:
+ protected:
bool enabledHoveredOn = false;
vb01::Vector4 baseColor, hoveredOnColor;
Tooltip *tooltip = nullptr;
diff --git a/tooltip.cpp b/tooltip.cpp
index 838c3bf..b1df009 100644
--- a/tooltip.cpp
+++ b/tooltip.cpp
@@ -16,7 +16,7 @@ namespace battleship{
Root *root = Root::getSingleton();
Material *bgMat = new Material(root->getLibPath() + "gui");
bgMat->addBoolUniform("texturingEnabled", false);
- bgMat->addVec4Uniform("diffuseColor", Vector4(.5, .5, .5, .5));
+ bgMat->addVec4Uniform("diffuseColor", Vector4(.5, .5, .5, 1));
background = new Quad(Vector3(s.x, s.y, 0), false);
background->setMaterial(bgMat);
@@ -35,12 +35,10 @@ namespace battleship{
textMat->addBoolUniform("texturingEnabled", false);
textMat->addVec4Uniform("diffuseColor", ld.textColor);
- float scale = .2;
-
- Vector3 offset = Vector3(0, 20 * (i + 1), .01);
+ Vector3 offset = ld.getLineOffset(i);
Text *text = new Text(fontPath, ld.entryText);
text->setMaterial(textMat);
- Node *textNode = new Node(pos + offset - Vector3(0, 3, 0), Quaternion::QUAT_W, scale * Vector3::VEC_IJK);
+ Node *textNode = new Node(pos + offset, Quaternion::QUAT_W, ld.scale * Vector3::VEC_IJK);
textNode->addText(text);
bgNode->attachChild(textNode);
@@ -50,7 +48,7 @@ namespace battleship{
for(int j = 0; j < iconData.first; j++){
Text::Glyph *glyph = text->getGlyph(entry[j]);
- iconOffset.x += scale * (glyph->advance >> 6);
+ iconOffset.x += ld.scale * (glyph->advance >> 6);
}
entry.insert(iconData.first, L" ");
@@ -62,7 +60,7 @@ namespace battleship{
Texture *t = new Texture(ip, 1, false);
iconMat->addTexUniform("textures[0]", t, false);
- Vector2 iconSize = 20 * Vector2::VEC_IJ;
+ Vector2 iconSize = ld.height * Vector2::VEC_IJ;
Quad *rect = new Quad(Vector3(iconSize.x, iconSize.y, 0), false);
rect->setMaterial(iconMat);
Node *rectNode = new Node(iconOffset - Vector3(0, iconSize.y, 0));
diff --git a/tooltip.h b/tooltip.h
index 12316e4..724765c 100644
--- a/tooltip.h
+++ b/tooltip.h
@@ -16,11 +16,23 @@ namespace battleship{
class Tooltip{
public:
struct LineData{
+ int height;
+ float scale;
+ vb01::Vector3 textOffset;
std::wstring entryText;
vb01::Vector4 textColor;
std::vector> iconsData;
- LineData(std::wstring et, vb01::Vector4 tc, std::vector> id) : entryText(et), textColor(tc), iconsData(id){};
+ inline vb01::Vector3 getLineOffset(int i){return vb01::Vector3(textOffset.x, height * (i + 1) + textOffset.y, textOffset.z);}
+
+ LineData(std::wstring et, vb01::Vector4 tc, std::vector> id, int h, vb01::Vector3 to, float s) :
+ entryText(et),
+ textColor(tc),
+ iconsData(id),
+ height(h),
+ textOffset(to),
+ scale(s)
+ {}
};
Tooltip(vb01::Vector3, vb01::Vector2, std::vector, std::string);
diff --git a/tradeButton.cpp b/tradeButton.cpp
index 51b98a5..8a0c28b 100644
--- a/tradeButton.cpp
+++ b/tradeButton.cpp
@@ -2,6 +2,10 @@
#include "activeGameState.h"
#include "player.h"
+#include
+#include
+#include
+
#include
namespace battleship{
@@ -9,15 +13,42 @@ namespace battleship{
using namespace vb01;
using namespace gameBase;
- TradeButton::TradeButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath, Type t) : UnitButton(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, imagePath), type(t){}
+ TradeButton::TradeButton(Vector3 pos, Vector2 size, string name, int trigger, string imagePath, Type t, int am) :
+ UnitButton(pos, size, name, GameManager::getSingleton()->getPath() + "Fonts/batang.ttf", trigger, imagePath),
+ type(t),
+ amount(am)
+ {}
void TradeButton::onClick(){
ActiveGameState *activeState = (ActiveGameState*)(GameManager::getSingleton()->getStateManager()->getAppStateByType((int)AppStateType::ACTIVE_STATE));
Player *player = activeState->getPlayer();
- int resType, ammount = 10;
+ int resType;
bool buy;
+ editResourceTradeData(resType, buy);
+ player->getTrader()->trade(player, resType, amount, buy);
+ }
+ void TradeButton::update(){
+ PfButtonBase::update();
+
+ Text *descText = tooltip->getBackground()->getNode()->getChild(0)->getText(0);
+
+ if(tooltipInitDesc == L"") tooltipInitDesc = descText->getText();
+
+ wstring entry = tooltipInitDesc;
+ entry.replace(entry.find_first_of(L"_"), 1, to_wstring(amount));
+
+ int rt;
+ bool b;
+ editResourceTradeData(rt, b);
+ ActiveGameState *activeState = (ActiveGameState*)(GameManager::getSingleton()->getStateManager()->getAppStateByType((int)AppStateType::ACTIVE_STATE));
+ entry.replace(entry.find_last_of(L"_"), 1, to_wstring(activeState->getPlayer()->getTrader()->getResourceRate(rt)));
+
+ descText->setText(entry);
+ }
+
+ void TradeButton::editResourceTradeData(int &resType, bool &buy){
switch(type){
case Type::BUY_REFINEDS:
resType = (int)ResourceType::REFINEDS;
@@ -36,7 +67,5 @@ namespace battleship{
buy = false;
break;
}
-
- player->getTrader()->trade(player, resType, ammount, buy);
}
}
diff --git a/tradeButton.h b/tradeButton.h
index 604858b..fd504fc 100644
--- a/tradeButton.h
+++ b/tradeButton.h
@@ -8,10 +8,15 @@ namespace battleship{
public:
enum class Type{BUY_REFINEDS, SELL_REFINEDS, BUY_RESEARCH, SELL_RESEARCH};
- TradeButton(vb01::Vector3, vb01::Vector2, std::string, int, std::string, Type);
+ TradeButton(vb01::Vector3, vb01::Vector2, std::string, int, std::string, Type, int);
void onClick();
+ void update();
private:
Type type;
+ int amount;
+ std::wstring tooltipInitDesc = L"";
+
+ void editResourceTradeData(int&, bool&);
};
}
diff --git a/trader.cpp b/trader.cpp
index 5e5af2e..49d2baa 100644
--- a/trader.cpp
+++ b/trader.cpp
@@ -45,17 +45,12 @@ namespace battleship{
}
}
- void Trader::trade(Player *tradingPlayer, int rt, int ammount, bool buying){
- int tradeResRate;
+ int Trader::getResourceRate(int rt){
+ return (ResourceType)rt == ResourceType::REFINEDS ? refinedsRate : researchRate;
+ }
- switch((ResourceType)rt){
- case ResourceType::REFINEDS:
- tradeResRate = refinedsRate;
- break;
- case ResourceType::RESEARCH:
- tradeResRate = researchRate;
- break;
- }
+ void Trader::trade(Player *tradingPlayer, int rt, int ammount, bool buying){
+ int tradeResRate = getResourceRate(rt);
if(buying && ammount * tradeResRate <= tradingPlayer->getResource(ResourceType::WEALTH)){
tradingPlayer->updateResource((ResourceType)rt, ammount, true);
diff --git a/trader.h b/trader.h
index 1121cf4..acfbfbf 100644
--- a/trader.h
+++ b/trader.h
@@ -11,6 +11,7 @@ namespace battleship{
Trader();
void update();
void trade(Player*, int, int, bool);
+ int getResourceRate(int);
private:
void initProperties();